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[版本发布] Minecraft 基岩版 26.10 发布

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发表于 2026年3月28日 13:40:35 | 查看全部 |阅读模式 IP:湖南长沙

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|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|正式版是 Minecraft 基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、附加包和 Realms 会逐渐跟进的版本。与此同时 Google Play、Microsoft Store 等官方软件商店也会推送此次更新。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址



NEWS


Minecraft 26.10 Bedrock Changelog

《我的世界:基岩版》 26.10 更新日志

The cutest drop in Minecraft history is here!

《我的世界》有史以来最可爱的更新登场!


Ready or not, here comes the Tiny Takeover drop! New versions of baby mobs have stormed Minecraft, causing cuteness overload across biomes and builds. Listen out for heart-melting sounds, craft name tags for your pets, and keep babies forever young with the golden dandelion. The babies are officially on the loose, so get ready to collect, coo over, and create chaos with these tiny rascals!
准备好了没,小鬼当家小更新它来了!全新的幼年生物席卷《我的世界》,给生物群系和建筑带来超分量的可爱。聆听这些萌化你心的音效,为你的宠物合成命名牌,以及用金蒲公英使这些幼年生物永葆青春(保持幼年状态)。官方通报,这些幼年生物正逍遥法外。所以准备好收集,照“咕”它们,并和这些小淘气们一起大闹一场吧!


DROP 1 2026
2026 年第 1 次小更新


MOBS
生物

  • Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
  • 现在对着相应的生物使用刷怪蛋会生成幼年形态的该生物
  • Updated the models and textures of the following Baby Mobs:
  • 为以下幼年生物更新了模型和纹理:
    • Cow

      • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
      • 微调了成年和幼年形态的碰撞箱,以匹配新模型及与Java版趋同
    • Mooshroom
    • 哞菇
      • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
      • 微调了成年和幼年形态的碰撞箱,以匹配新模型及与Java版趋同
    • Pig
    • Wolf

      • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
      • 微调了成年和幼年形态的碰撞箱,以匹配新模型及与Java版趋同
    • Rabbit
    • 兔子
      • Both adult and baby Rabbits also received new animations
      • 成年和幼年兔子都有了新动画
      • Tweaked the bounding box to align with the new model
      • 微调了成年和幼年形态的碰撞箱,以匹配新模型
    • Cat

      • Tweaked the baby's bounding box to align with the new model
      • 微调了成年和幼年形态的碰撞箱,以匹配新模型
    • Ocelot
    • 豹猫
    • Chicken

      • Tweaked the bounding box to align with the new model
      • 微调了成年和幼年形态的碰撞箱,以匹配新模型
    • Sheep
    • 绵羊
    • Axolotl
    • 美西螈
      • Added new baby-specific animations for the Axolotl
      • 为幼年美西螈新加入了专属动画
    • Dolphin
    • 海豚
    • Donkey
    • Horse
    • Mule
    • Skeleton Horse
    • 骷髅马
    • Zombie Horse
    • 僵尸马
    • Glow Squid
    • 发光鱿鱼
    • Squid
    • 鱿鱼
    • Turtle
    • 海龟
    • Polar Bear
    • 北极熊
    • Goat
    • 山羊
    • Fox
    • 狐狸
      • Added new baby-specific animations for the Fox
      • 为幼年狐狸新加入了专属动画
    • Camel
    • 骆驼
      • Added new baby-specific animations for the Camel
      • 为幼年骆驼新加入了专属动画
    • Armadillo
    • 犰狳
      • Added new baby-specific animations for the Armadillo
      • 为幼年犰狳新加入了专属动画
    • Llama
    • 羊驼
      • Trader Llama
      • 行商羊驼
    • Bee
    • 蜜蜂
    • Piglin
    • 猪灵
    • Villager
    • 村民
    • Zombie Villager
    • 僵尸村民
    • Zombified Piglin
    • 僵尸猪灵
    • Zombie
    • 僵尸
    • Husk
    • 尸壳
    • Drowned
    • 溺尸
    • Panda
    • 熊猫
    • Strider
    • 炽足兽
    • Hoglin
    • 疣猪兽
    • Sniffer
    • 嗅探兽
    • Zoglin
    • 僵尸疣猪兽



SOUNDS
音效

  • Baby Pigs, Cats, Horses, Cows, Chickens, and Wolves, now have a unique set of sounds
  • 现在幼年猪、猫、马、牛、鸡,和幼年狼有专属音效集
  • Pig, Cat, Cow and Chicken now have adult sound variants
  • 现在成年猪、牛,和成年鸡拥有音效变体
  • Added Note Block trumpet instrument for Block of Copper, Cut Copper and Chiseled Copper
  • 加入了由铜块、切制铜块,或雕纹铜块触发的音符盒小号乐器


GOLDEN DANDELION
金蒲公英

  • Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging
  • 引入了一种新型花——金蒲公英,用以阻滞幼年生物的成长状态
    • Can be crafted using a Dandelion and Gold Nuggets
    • 由蒲公英和金粒合成
  • Enabled the Golden Dandelion effect on the following Baby Mobs:
  • 金蒲公英可作用于以下幼年生物:
    • Baby Armadillo
    • 幼年犰狳
    • Baby Axolotl
    • 幼年美西螈
    • Baby Bee
    • 幼年蜜蜂
    • Baby Camel
    • 幼年骆驼
    • Baby Cat
    • 幼年猫
    • Baby Chicken
    • 幼年鸡
    • Baby Cow
    • 幼年牛
    • Baby Dolphin
    • 幼年海豚
    • Baby Donkey
    • 幼年驴
    • Baby Fox
    • 幼年狐狸
    • Ghastling
    • 小恶魂
    • Baby Hoglin
    • 幼年疣猪兽
    • Baby Goat
    • 幼年山羊
    • Baby Horse
    • 幼年马
    • Baby Llama
    • 幼年羊驼
    • Baby Mooshroom
    • 幼年哞菇
    • Baby Mule
    • 幼年骡
    • Baby Nautilus
    • 幼年鹦鹉螺
    • Baby Ocelot
    • 幼年豹猫
    • Baby Panda
    • 幼年熊猫
    • Baby Pig
    • 幼年猪
    • Baby Polar Bear
    • 幼年北极熊
    • Baby Rabbit
    • 幼年兔子
    • Baby Sheep
    • 幼年绵羊
    • Baby Sniffer
    • 幼年嗅探兽
    • Baby Strider
    • 幼年炽足兽
    • Baby Trader Llama
    • 幼年行商羊驼
    • Baby Turtle
    • 幼年海龟
    • Baby Wolf
    • 幼年狼
    • Tadpole
    • 蝌蚪
  • Golden Dandelion can be used to craft Suspicious Stew
  • 金蒲公英可用于合成谜之炖菜
  • Golden Dandelion can be crafted into Yellow Dye
  • 金蒲公英可合成为黄色染料
  • Placed Golden Dandelion can be picked up by Endermen
  • 末影人可拿起放置在地面上的金蒲公英
  • Golden Dandelion can be picked up by mobs who can pick up items
  • 有拾起物品能力的生物也可以拾起金蒲公英
  • Golden Dandelion can be used to distract Piglins
  • 金蒲公英可用于吸引猪灵
  • Golden Dandelion displays green particles when used on a Baby Mob
  • 对幼年生物使用金蒲公英时会散发绿色粒子
    • Particles moving downwards indicate that aging is paused
    • 向下移动的粒子表示成长停滞
    • Particles moving upwards indicate that age has been reset and is now resumed
    • 向上移动的粒子表示恢复成长并且成长阶段重置
  • Golden Dandelion plays pause growth and reset growth sounds on use
  • 使用金蒲公英时会播放阻滞和重置成长的音效


ITEMS
物品

  • Name Tags are now craftable, using paper and any metal nugget
  • 现在命名牌可由纸和任意金属粒合成


FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY
可访问性

  • Fixed issue where text to speech doesn't get enabled on launch despite the 'Text To Speech For UI' toggle being enabled
  • 修复了尽管开启了“UI文本转语音”,启动时文本转语音功能仍未被启用的问题
  • Added a key binding for Describe, a feature that will let you know through text and TTS what block or mob you have in front of you
  • 为“描述”加入了键绑定,该功能可通过文本和文本转语音告知你面前的方块或生物是什么
    • Available for keyboard and controller inputs
    • 适用于键盘和控制器(手柄)输入
  • Updated the name of Describe to Identify Block, a feature that lets you know through text and text to speech (TTS) what block or mob you have in front of you
  • 将“描述”的名字更新为“确认方块信息”,该功能可通过文本和文本转语音告知你面前的方块或生物是什么
    • Share your feedback on this feature here
    • 此处分享你对该功能的反馈



ACHIEVEMENTS
成就

  • Fixed the issue preventing some item related achievements from being obtained.
  • 修复了不能获取某些物品相关成就的问题。


BLOCKS
方块

  • Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter
  • 如今可在切石机中由石头和深板岩合成它们的圆石变种
  • Dead bush can be placed on farmland
  • 现在枯萎的灌木可放置在耕地上
  • Corner stairs next to a stair block of a different type will no longer leak water for worlds of base game version 26.10 or higher (MCPE-104070))
  • 基础游戏版本在 26.10 及以后世界中的与不同类型的楼梯毗邻形成的“角”状楼梯不再能使水流通过(MCPE-104070


CHARACTER CREATOR
角色创建器

  • Selected appearance should no longer reset to 3rd appearance at times upon starting up the client
  • 启动客户端时,选中的外观不再偶尔重置为第三个外观
  • Skins will be correctly shown to other players when switching to a Classic skin and then back to a Character Creator choice.
  • 在切换至经典皮肤之后换回角色创建器皮肤时会正确显示给其他玩家。
  • While playing in a multiplayer world, users will no longer be randomly messaged about other users updating their appearances when no change was actually made.
  • 在多人游戏世界中游玩时不再即使没人改变外观,也随机向用户发送其他用户更改外观的消息。
  • Fixed an issue that could cause invalid classic skins to be shown as blank skins
  • 修复了无效经典皮肤显示为空白皮肤的问题


GAMEPLAY
玩法

  • Cooldowns on custom items now visualize correctly
  • 现在可以正确看到自定义物品的冷却
  • Fixed a bug where the Trial Spawner in some cases spawned too many mobs (MCPE-186092)
  • 修复了试炼刷怪笼在某些情况下生成太多生物的漏洞(MCPE-186092


GRAPHICAL
图像

  • Armor trims are now visible again when worn by players or adult mobs (MCPE-236105)
  • 现在玩家和成年生物穿戴的盔甲的盔甲纹饰再次可见(MCPE-236105
  • Added static/colorized block light shading to particles in Vibrant Visuals
  • 在灵动视效中为粒子添加了静态或彩色块光晕
  • Fixed an issue where some players on PlayStation had vertical sync disabled, causing image tearing
  • 修复了PlayStation上部分玩家关闭垂直同步导致图像撕裂的问题
  • Items being quickly moved between inventory slots now have the back of their faces rendered too (MCPE-229843)
  • 现在快速地在物品栏槽位间移动物品时也会渲染它们的背面(MCPE-229843
  • Fixed a bug where some light source blocks held in hand would appear unlit when near other light source blocks in Vibrant Visuals.
  • 修复了灵动视效下持有某些光源方块时接近其他光源方块,持有的方块会变暗的漏洞。
  • Added static local lighting support for more entities and items, including pistons, moving blocks, signs, beds and chests in Vibrant Visuals.
  • 在灵动视效中为更多实体和物品添加了静态本地光照支持,包括活塞、移动中的方块、告示牌、床和箱子。
  • Fixed UI icons not showing at the lowest GUI scale setting (MCPE-234762)
  • 修复了将GUI的尺寸设置为最小时不显示UI图标的问题(MCPE-234762
  • Fix player flickering when flying at high speed towards the camera (MCPE-23451)
  • 修复了玩家疾速飞向摄像机点位时闪烁的问题(MCPE-23451
  • Fixed broken or incorrect textures after loading a world (MCPE-202009)
  • 修复了加载世界时出现的损坏或不正确纹理的问题(MCPE-202009


INPUT
用户输入

  • Fixed an issue on Windows where the mouse highlight appeared in game when "Show location of pointer when I press the CTRL key" option was enabled in Windows settings. (MCPE-168787)
  • 修复了Windows平台上,当Windows设置中启用“按CTRL键显示指针位置”选项时,鼠标高亮会在游戏中出现的问题。(MCPE-168787
  • Fixed an issue on Windows where the system's ClickLock mouse setting was not recognized. (MCPE-231488)
  • 修复了Windows平台上,系统中的单击“锁定”鼠标设置未被识别的问题。(MCPE-231488
  • Fixed a bug on Windows where the system setting "Scrolling direction" had no effect (MCPE-232634)
  • 修复了Windows平台上,系统中的“滚动方向”没有效果的漏洞(MCPE-232634


ITEMS
物品

  • Combining an Enchanted Shield with an Illager Banner now correctly transfers the enchantments to the crafted Illager Banner Shield (MCPE-174103)
  • 现在用附魔的盾牌和灾厄旗帜合成的灾厄旗帜盾牌会正确带有附魔(MCPE-174103
  • Bundle and Wolf Armor no longer have larger scale with textures bigger than 16x (MCPE-225207)
  • 收纳袋和狼铠在拥有大于16×16分辨率材质的情况下不再变大(MCPE-225207
  • Clocks, Compasses, and Recovery Compasses no longer have a corrupted appearance after turning high resolution texture packs on/off (MCPE-173775)
  • 在开启或关闭高分辨率材质包时,时钟、指南针,和追溯指针(MCPE-173775
  • Fixed player inventory sometimes not being updated properly when picking up items already held in off-hand (MCPE-235655)
  • 修复了在捡起副手栏持有的物品时玩家物品栏不正确更新的问题(MCPE-235655
  • Name Tags can no longer be bought from Librarians
  • 图书管理员不再出售命名牌
  • Name Tags are added as an Ordinary Trade to Wandering Traders at 1 for 1 Emerald, with a 7% probability and 5 Name Tags in stock
  • 将命名牌加入到流浪商人的普通售货中,有7%的概率出现,以1个绿宝石换取1个命名牌,最多可交易5次
  • Name Tags can no longer be obtained from chests in Ancient Cities or Woodland Mansions
  • 不再能通过远古城市和林地府邸的箱子获取命名牌
  • Librarian Villagers on Master level can now trade red or yellow Candles
  • 现在大师等级的图书管理员会出售红色或黄色蜡烛


MARKETPLACE
市场

  • Fixed the inability to download RealismCraft 2.X add-on from "Create from..." menu with active Marketplace Pass subscription (MCPE-232505)
  • 修复了在市场通行证订阅启效时不能通过“从……创建”菜单下载RealismCraft 2.X附加包的问题(MCPE-232505


MOBS
生物

  • Copper Golem now properly picks up Spears, Tridents, and Crossbows
  • 现在铜傀儡可以正确捡起矛、三叉戟,和弩
  • Baby Polar Bear no longer becomes hostile towards the player (MCPE-173833)
  • 幼年北极熊不再对玩家产生敌意(MCPE-173833
  • The movement of Boats, Horses, Donkeys, and Mules is now as responsive as it used to be before the release of the Mounts of Mayhem game drop (MCPE-231719)
  • 现在船、马、驴,和骡的行为响应与群骑纷争小更新发布之前一样迅捷(MCPE-231719
  • Boats' paddle animation no longer glitches when paddling backwards
  • 向后划船时,船的桨部动画不再发生故障
  • Zombie Horses can no longer catch fire while in water (MCPE-229542)
  • 僵尸马不再在水中燃烧(MCPE-229542
  • Ghast's no longer display old face textures while shooting fireballs (MCPE-218741)
  • 发射火球时的恶魂面部不再使用旧材质(MCPE-218741
  • Fixed incorrect allele range syntax for the Panda and Goat
  • 修正了熊猫和山羊的错误等位基因范围语法
  • Zombie Horses no longer flee from sunlight
  • 僵尸马不再躲避阳光
    • This aligns them with the behavior of regular Zombies
    • 这与僵尸的行为一致
  • Baby Skeleton Horses no longer grow up (MCPE-234733)
  • 幼年骷髅马不再成长(MCPE-234733
  • Adjusted which blocks Zombie Horses, Skeleton Horses and Camel Husks try to avoid:
  • 调整了这些僵尸马、骷髅马,和骆驼尸壳会尝试避开的方块:
    • They try to avoid water
    • 它们会尝试避开水
    • They try to avoid dangerous blocks
    • 它们会尝试避开危险的(可能造成伤害的)方块
    • They do not try to avoid rails
    • 它们不会试着避开铁轨
  • Fixed an issue causing villagers to occasionally appear lying on the ground rather than in their bed while sleeping. (MCPE-119736)
  • 修复了造成村民睡觉时偶尔看起来更像睡在地面上而不是床上的问题。(MCPE-119736


MOVEMENT
移动行为

  • Fixed desync in player position when toggling input permissions (MCPE-232109)
  • 修复了在调整输入权限时,玩家位置不同步的问题(MCPE-232109


MUSIC
音乐

  • Fixed long running sounds such as jukebox music from playing in the menu when leaving a multiplayer world
  • 修复了如唱片机音乐这种长时间播放的音效在离开多人游戏世界时于菜单播放的问题


REALMS
REALMS

  • Added message and logic for error joining a Realm whose owner is banned
  • 加入了拥有者被封禁时进入Realm的报错信息和逻辑
  • Fixed crash when opening Realms tab with 150+ joined Realms
  • 修复了打开有150+个已加入Realms的Realms选项卡时发生的崩溃
  • Added a trailing space to the Server Region localized string
  • 为服务器区域本地化字符串加入了一个尾随空格
  • The information dropdown for Realm saves now displays the correct version format
  • 现在Realm存档的信息下拉列表会显示正确的格式版本
  • Fix text is unreadable on "Your Realm is ready" screen on large UI
  • 修复了超大UI下的“你的 Realm 已就绪”界面上的文本会变得不可读的问题
  • Fixing the download world button for Realms not present on old UI
  • 修复了旧版UI下会出现不存在的Realms下载按钮的问题
  • Fixed broken modals shown when client attempts to play on a Realm
  • 修复了在客户端尝试游玩Realm时出现损坏的模态框的问题
  • Added Realm purchase success modal, shown when purchase is successful but fetching the Realm fails
  • 加入了Realm购买成功的模态框,以在购买成功但无法获取Realm时显示


SAVES
存档

  • Ensure worlds created after signing out are saved to the new Users\Shared directory on Windows.
  • 确保Windows平台上,登出后创建的世界保存在Users\Shared文件路径下。


SOUND
音效

  • Baby wolves now correctly play baby variant sounds
  • 现在幼年狼可正确播放幼年音效变体


STABILITY AND PERFORMANCE
性能与稳定性

  • Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms
  • 修复了重新进入世界时市场材质会被缓存的问题,这可能导致某些平台上的性能下降
  • Fixed a crash that sometimes happened when players were climbing
  • 修复了玩家攀爬时有时导致崩溃的问题
  • Fixed slow server when loading into a world with too many blocks scheduled for ticking (MCPE-224638)
  • 修复了有太多方块运行计划刻造成加载服务器时服务器运行缓慢的问题(MCPE-224638
  • Fixed game freezes and large save files when spending time near Lava flow in the Nether (MCPE-224638)
  • 修复了在地狱中流动的岩浆附近消磨时间导致巨大存档和游戏停滞的问题(MCPE-224638


SWITCH
Switch 平台

  • Reduced audio delays when entering a world (MCPE-177148)
  • 缓解了进入世界时的音频延迟(MCPE-177148


USER INTERFACE
用户界面

  • Added a Recipe Book for Furnace, Smoker, and Blast Furnace as an experimental feature. Share your feedback here
  • 在实验性选项中加入了熔炉、烟熏炉,和高炉的配方书(解锁)。在这儿分享你的反馈
  • Fixed screen narration reading previously typed chat messages letter by letter when context changed
  • 修复了屏幕讲述人在上下文变化的时候,逐字阅读之前打过的聊天信息的问题
  • Added button enumeration narration to the death screen when text to speech is enabled
  • 加入了启用文本转语音时的死亡界面按钮枚举解说
  • Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android
  • 现在文本输入框支持方向键在行间导航,并支持键盘快捷键(如安卓平台上的Ctrl+V)
  • Text input fields in Ore UI now support mouse caret positioning and selection on Android
  • 现在Ore UI中的文本输入框支持在安卓平台上用鼠标插入符放置和选择
  • Improved the chat auto scroll behavior to allow reading older messages while new messages are being sent
  • 改进了聊天滚动更新的行为,以在发送新消息时阅读更早的消息
  • Player is now able to change time using the "Time" button in the chat/command window when "Always Day" option is enabled (MCPE-226307)
  • 现在玩家能够在启用“终为白日”时于聊天或命令窗口中的“时间”快捷命令更改游戏时间(MCPE-226307
  • Added new registry keys so the Preview and Retail games don't share each other's previous window size and position (MCPE-233168)
  • 新增了注册表键,避免预览版和零售版游戏共享之前的窗口大小和位置(MCPE-233168
  • Fixed the Bed and Death screens fading animations (MCPE-235024)
  • 修复了睡眠和死亡界面的淡入动画(MCPE-235024
  • Add a few missing characters to the default font. (MCPE-183866)
  • 向默认字体加入了一些丢失的字符。(MCPE-183866
  • Fixed a crash caused by High-Data-Volume text in Books. (MCPE-235419)
  • 修复了书中包含大体积数据的文本引发崩溃的问题。(MCPE-235419
  • Added an option to disable pausing the game when the application loses focus (Desktop only)
  • 加入了当应用失去焦点的时候暂停游戏的设置项(仅桌面端)
  • Fix a bug where the opacity of the pick block button could not be adjusted (MCPE-191027)
  • 修复了不能调节选取方块按钮的透明度的漏洞(MCPE-191027
  • Fixed a bug that caused the "Go to Settings" button from the Skin Type modal to navigate to the JSON UI Settings. (MCPE-235400)
  • 修复了在皮肤类型模态框中的“跳转设置”按钮会导航至JSON UI设置的漏洞。(MCPE-235400
  • Updating the inventory and sdl screens to properly reflect purchases made when navigating back to it from a related page.
  • 更新库存和SDL界面,以便在从相关页面返回时准确反映购买情况。
  • Touch controls: updated the interact button design
  • 触摸控制:更新了交互按钮的设计
  • Fixed an issue with images for the Marketplace Pass and Realms FAQs pages being excessively large
  • 修复了市场通行证和Realms疑难解答页面的图像过大的问题
  • Fixed back button not working after exiting friend's profile (MCPE-232736)
  • 修复了从好友个人空间中退出后返回按钮不起作用的问题(MCPE-232736
  • Add support for more mouse cursor types to Ore UI on Windows.
  • Ore UI为Windows平台加入了更多类型鼠标光标的支持。
  • Fixed double item trades overlapping in Trader Screen Pocket UI. (MCPE-235009)
  • 修复了携带版UI下的交易界面中双物品交易的图标重叠问题。(MCPE-235009
  • Updated headers in pocket UI inventory
  • 更新了携带版UI的物品栏标题
  • Hardcore worlds in the Play screen will now display the number of days played if the "show days played" gamerule is enabled.
  • 游戏界面中的硬核世界如果启用了“显示游玩天数”游戏规则,将显示游玩的天数
  • Updated Servers Tab to display custom servers even if Minecraft provided servers were not found
  • 更新了服务器列表,即使未找到《我的世界》提供的服务器也能显示自定义服务器
  • Fixed narration for elements outside a scroller
  • 修复了滚动条之外元素的旁白的问题
  • Fixed characters rotating incorrectly in UI when riding a mob
  • 修复了骑乘生物时用户界面的字符不正确旋转的问题
  • Fixed an issue that prevented some Ore UI Keyboard & Mouse settings from being saved when modified while in-game. (MCPE-235690)
  • 修复了在游戏中修改某些Ore UI键鼠设置不能保存的问题(MCPE-235690
  • Add experimental toggle to enable the new Furnace Recipe Book
  • 新加入了熔炉配方书实验子选项
  • The "How to play" section has been moved from Settings to the Pause screen
  • 已将“游戏指南”分区从设置界面移至暂停界面
  • Made it possible to move the caret position within signs using a mouse or touch (MCPE-174365)
  • 实现了在告示牌中用鼠标或触屏移动插入符的功能(MCPE-174365
  • Unified inventory search in both Creative and Survival gamemodes
  • 统一了创造模式和生存模式的物品栏检索
  • General improvements and bug fixes related to closed captions (MCPE-233144) (MCPE-233144) (MCPE-233116)
  • 关于隐藏式字幕的常规改进和漏洞修复(MCPE-233144)(MCPE-233144)(MCPE-233116
  • Navigation tabs for the new Service-driven Inventory Screen
  • 新加入了服务驱动物品栏界面的导航栏
  • Some sign-in errors have new codenames to avoid overlap with codenames for networking errors, sign-in error codenames are no longer localized
  • 现在部分登录错误拥有新的代码名,以避免与网络错误的代码名相重叠,登录错误也不再会被本地化
  • Improvements to closed captions UI (MCPE-234709)
  • 改进了隐藏式字幕的UI(MCPE-234709
  • Fixed scaling values on certain devices (MCPE-234792)
  • 修复了特定设备上的缩放值问题(MCPE-234792


TECHNICAL UPDATES
技术性更新


AI GOALS
AI 意向

  • Migrated minecraft:behavior.ocelotattack ('_' misname is legacy and cannot safely be changed).
  • 迁移了 minecraft:behavior.ocelotattack (缺少“_”的错误命名是个遗留问题且不能安全地进行更改)。
  • We will fail to load an entity json that has invalid data in versions 1.26.0 and newer.
  • 1.26.0及以上格式版本的实体JSON若包含无效数据将无法加载。
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Also unified and updated documentation for the following goals
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.10及以上格式版本、包含无效数据的实体JSON。同时统一并更新了以下意向的开发文档
    • minecraft:behavior.drop_item_for
    • minecraft:behavior.drop_item_for
    • minecraft:behavior.fertilize_farm_block
    • minecraft:behavior.fertilize_farm_block
    • minecraft:behavior.harvest_farm_block
    • minecraft:behavior.harvest_farm_block
    • minecraft:behavior.inspect_bookshelf
    • minecraft:behavior.inspect_bookshelf
    • minecraft:behavior.lay_egg
    • minecraft:behavior.lay_egg
  • Float Range field time_of_day_range in minecraft:behavior.drop_item_for now only accepts an object with min and max values. Other formats will fail to parse
  • 现在 minecraft:behavior.drop_item_fortime_of_day_range 浮点阈值字段仅接受带有 minmax 属性值的对象。其他的格式无法解析
  • Field lay_seconds in minecraft:behavior.lay_egg now only accepts numbers greater than or equal to 0
  • 现在 minecraft:behavior.lay_egglay_seconds 字段仅接受大于等于0的数字
  • Made the schema for minecraft:behavior.ram_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Float Range field cooldown_range now only accepts an object with min and max values. Other formats will fail to parse
  • minecraft:behavior.ram_attack 的方案在解析时更加严格,现在将无法加载应用了1.26.10及以上格式版本、包含无效数据的实体JSON。现在 cooldown_range 浮点阈值字段仅接受带有 minmax 属性值的对象。其他的格式无法解析
  • Made the schema for minecraft:behavior.celebrate stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Float Range fields sound_interval and jump_interval now only accepts an object with min and max values. Other formats will fail to parse
  • minecraft:behavior.celebrate 的方案在解析时更加严格,现在将无法加载应用了1.26.10及以上格式版本、包含无效数据的实体JSON。现在 sound_intervaljump_interval 浮点阈值字段仅接受带有 minmax 属性值的对象。其他的格式无法解析
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.10及以上格式版本、包含无效数据的实体JSON
    • minecraft:behavior.celebrate_survive
    • minecraft:behavior.celebrate_survive
    • minecraft:behavior.random_search_and_dig
    • minecraft:behavior.random_search_and_dig
    • minecraft:behavior.swim_with_entity
    • minecraft:behavior.swim_with_entity
    • minecraft:behavior.take_flower
    • minecraft:behavior.take_flower
    • minecraft:behavior.trade_with_player
    • minecraft:behavior.trade_with_player
    • minecraft:behavior.teleport_to_owner
    • minecraft:behavior.teleport_to_owner
    • minecraft:behavior.work
    • minecraft:behavior.work
    • minecraft:behavior.work_composter
    • minecraft:behavior.work_composter
  • The following float range fields now only accepts an object with min and max values. Other formats will fail to parse
  • 现在以下浮点阈值字段仅接受带有 minmax 属性值的对象。其他的格式无法解析
    • fireworks_interval in minecraft:behavior.celebrate_survive
    • minecraft:behavior.celebrate_survive 中的 fireworks_interval
    • cooldown_range and digging_duration_range in minecraft:behavior.random_search_and_dig
    • minecraft:behavior.random_search_and_dig 中的 cooldown_rangedigging_duration_range
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.10及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.move_to_land
    • minecraft:behavior.move_to_land
    • minecraft:behavior.move_to_water
    • minecraft:behavior.move_to_water
    • minecraft:behavior.ocelot_sit_on_block
    • minecraft:behavior.ocelot_sit_on_block
    • minecraft:behavior.raid_garden
    • minecraft:behavior.raid_garden
    • minecraft:behavior.stomp_turtle_egg
    • minecraft:behavior.stomp_turtle_egg
  • Made the schema for minecraft:behavior.offer_flower stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer
  • minecraft:behavior.offer_flower 的方案在解析时更加严格,现在将无法加载应用了1.26.10及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.play_dead stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Int Range field random_damage_range now only accepts an object with min and max values. Other formats will fail to parse
  • minecraft:behavior.play_dead 的方案在解析时更加严格,现在将无法加载应用了1.26.10及以上格式版本、包含无效数据的实体JSON。现在 random_damage_range 整数阈值字段仅接受带有 minmax 属性值的对象。其他的格式无法解析
  • Made the schema for minecraft:behavior.play stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.10 and newer
  • minecraft:behavior.play 的方案在解析时更加严格,现在将无法加载应用了1.26.10及以上格式版本、包含无效数据的实体JSON
  • The minecraft:behavior.panic goal has been made more robust in how it calculates an entity's desired path
  • minecraft:behavior.panic 意向的实体意指路径计算更加稳定可靠


API
API

  • Generate JSON metadata for molang queries available in the game
  • 现在用于Molang查询函数的生成JSON元数据可在游戏中使用
  • Released @minecraft/server version 2.6.0
  • 放开了 @minecraft/server2.6.0 版本
  • Added @minecraft/server version 2.7.0-beta
  • 加入了 @minecraft/server2.7.0-beta 版本
  • Released Block.getComponents and Block.hasComponent into 2.6.0.
  • 在 2.6.0 中放开了 Block.getComponentsBlock.hasComponent 方法。
  • Released EntityHealBeforeEvent from beta to v2.6.0
  • EntityHealBeforeEvent测试版 放开至 2.6.0版本
  • Released EntityHealAfterEvent from beta to v2.6.0
  • EntityHealAfterEvent测试版 放开至 2.6.0版本
  • Released EntityHealCause from beta to v2.6.0
  • EntityHealCause测试版 放开至 2.6.0版本
  • Released EntityHealSource from beta to v2.6.0
  • EntityHealSource测试版 放开至 2.6.0版本
  • Released EntityHealEventOptions from beta to v2.6.0
  • EntityHealEventOptions测试版 放开至 2.6.0版本
  • Released EntityHealBeforeEventSignal from beta to v2.6.0
  • EntityHealBeforeEventSignal测试版 放开至 2.6.0版本
  • Released EntityHealAfterEventSignal from beta to v2.6.0
  • EntityHealAfterEventSignal测试版 放开至 2.6.0版本
  • Released WorldBeforeEvents.entityHeal from beta to v2.6.0
  • WorldBeforeEvents.entityHeal测试版 放开至 2.6.0版本
  • Released WorldAfterEvents.entityHeal from beta to v2.6.0
  • WorldAfterEvents.entityHeal测试版 放开至 2.6.0版本
  • Released EntityHurtBeforeEvent from beta to v2.6.0
  • EntityHurtBeforeEvent测试版 放开至 2.6.0版本
  • Released EntityHurtBeforeEventOptions from beta to v2.6.0
  • EntityHurtBeforeEventOptions测试版 放开至 2.6.0版本
  • Released EntityHurtBeforeEventSignal from beta to v2.6.0
  • EntityHurtBeforeEventSignal测试版 放开至 2.6.0版本
  • Released WorldBeforeEvents.entityHurt from beta to v2.6.0
  • WorldBeforeEvents.entityHurt测试版 放开至 2.6.0版本
  • Released EntityHurtAfterEventOptions from beta to v2.6.0
  • EntityHurtAfterEventOptions测试版 放开至 2.6.0版本
  • Released change of EntityHurtAfterEventSignal to use EntityHurtAfterEventOptions from beta to v2.6.0
  • EntityHurtAfterEventSignal 的更改从 测试版 放开至 2.6.0版本 以使用 EntityHurtAfterEventOptions
  • Released EntityItemPickupAfterEvent from beta to v2.6.0
  • EntityItemPickupAfterEvent测试版 放开至 2.6.0版本
  • Released EntityItemPickupBeforeEvent from beta to v2.6.0
  • EntityItemPickupBeforeEvent测试版 放开至 2.6.0版本
  • Released EntityItemPickupEventOptions from beta to v2.6.0
  • EntityItemPickupEventOptions测试版 放开至 2.6.0版本
  • Released ItemFilter from beta to v2.6.0
  • ItemFilter测试版 放开至 2.6.0版本
  • Released EntityItemPickupAfterEventSignal from beta to v2.6.0
  • EntityItemPickupAfterEventSignal测试版 放开至 2.6.0版本
  • Released EntityItemPickupBeforeEventSignal from beta to v2.6.0
  • EntityItemPickupBeforeEventSignal测试版 放开至 2.6.0版本
  • Released WorldAfterEvents.entityItemPickup from beta to v2.6.0
  • WorldAfterEvents.entityItemPickup测试版 放开至 2.6.0版本
  • Released WorldBeforeEvents.entityItemPickup from beta to v2.6.0
  • WorldBeforeEvents.entityItemPickup测试版 放开至 2.6.0版本
  • Moving world.getSeed to stable
  • world.getSeed 移至 稳定版
  • Moving query.get_level_seed_based_fraction out from behind the Upcoming Creator Features toggle
  • query.get_level_seed_based_fraction Molang查询函数不再需要 即将到来的创作者功能 子选项的支持
  • Adding isSuperset parameter to world.containsBiomes
  • world.containsBiomes 加入了 isSuperset 参数
  • Moving world.containsBiomes to stable
  • world.containsBiomes 移至 稳定版
  • Removing superset property from BiomeFilter
  • BiomeFilter 移除了 superset 属性
  • Moving ScriptBiomeFilter to stable
  • ScriptBiomeFilter 移至 稳定版
  • Released BlockComponentRedstoneUpdateEvent.previousPowerLevel from beta to v2.6.0
  • BlockComponentRedstoneUpdateEvent.previousPowerLevel测试版 放开至 2.6.0版本
  • Released property ItemDurabilityComponent.unbreakable from beta to v2.6.0
  • property ItemDurabilityComponent.unbreakable测试版 放开至 2.6.0版本
  • Include built in math functions in generated metadata for molang
  • 在生成的Molang元数据中包含内置的数学函数
  • Fixed a bug where isValid could return false for a valid SimulatedPlayer after it had been spawned.
  • 修复了 isValid 属性对已生成的有效 SimulatedPlayer 返回假值的漏洞。
  • Changed resultItem on EntityDefinitionFeedItem and FeedItem to be of type string | undefined .
  • EntityDefinitionFeedItemFeedItemresultItem 的类型改为 字符串 或 未定义 .
  • Released resultItem on EntityDefinitionFeedItem and FeedItem from beta to V2.6.0.
  • EntityDefinitionFeedItemFeedItem 中的 resultItem 从测试版放开至2.6.0版本。
  • Released EntityItemDropAfterEvent from beta to v2.6.0
  • EntityItemDropAfterEvent测试版 放开至 2.6.0版本
  • Released EntityItemDropAfterEventSignal from beta to v2.6.0
  • EntityItemDropAfterEventSignal测试版 放开至 2.6.0版本
  • Released EntityItemDropEventOptions from beta to v2.6.0
  • EntityItemDropEventOptions测试版 放开至 2.6.0版本
  • Released WorldAfterEvents.entityItemDrop from beta to v2.6.0
  • WorldAfterEvents.entityItemDrop测试版 放开至 2.6.0版本
  • Released AimAssistCategory from beta to v2.6.0
  • AimAssistCategory测试版 放开至 2.6.0版本
  • Released AimAssistCategorySettings from beta to v2.6.0
  • AimAssistCategorySettings测试版 放开至 2.6.0版本
  • Released AimAssistPreset from beta to v2.6.0
  • AimAssistPreset测试版 放开至 2.6.0版本
  • Released AimAssistPresetSettings from beta to v2.6.0
  • AimAssistPresetSettings测试版 放开至 2.6.0版本
  • Released AimAssistRegistry from beta to v2.6.0
  • AimAssistRegistry测试版 放开至 2.6.0版本
  • Released PlayerAimAssist from beta to v2.6.0
  • PlayerAimAssist测试版 放开至 2.6.0版本
  • Released PlayerAimAssistSettings from beta to v2.6.0
  • PlayerAimAssistSettings测试版 放开至 2.6.0版本
  • Released AimAssistTargetMode from beta to v2.6.0
  • AimAssistTargetMode测试版 放开至 2.6.0版本
  • Released World.getAimAssist from beta to v2.6.0
  • World.getAimAssist测试版 放开至 2.6.0版本
  • Released Player.getAimAssist from beta to v2.6.0
  • Player.getAimAssist测试版 放开至 2.6.0版本
  • Released BlockComponentEntityEvent from beta to v2.6.0
  • BlockComponentEntityEvent测试版 放开至 2.6.0版本
  • Fixed localization string for tile.sticky_piston_arm_collision.name to Sticky Piston Arm Collision .
  • tile.sticky_piston_arm_collision.name 的本地化字符串修复为 黏性活塞头
  • Moved interface TickingAreaOptions from beta to V2.6.0
  • TickingAreaOptions 接口从测试版移至 2.6.0版本
  • Moved class TickingAreaManager from beta to V2.6.0
  • TickingAreaManager 类从测试版移至 2.6.0版本
  • Moved interface TickingArea from beta to V2.6.0
  • TickingArea 接口从测试版移至 2.6.0版本
  • Moved error TickingAreaError from beta to V2.6.0
  • TickingAreaError 错误类型从测试版移至 2.6.0版本
  • Moved enum TickingAreaErrorReason from beta to V2.6.0
  • TickingAreaErrorReason 枚举从测试版移至 2.6.0版本
  • Camera
  • Camera类
    • Released playAnimation method from beta to v2.6.0
    • playAnimation 方法从 测试版 放开至 2.6.0版本
    • Released attachToEntity method from beta to v2.6.0
    • attachToEntity 方法从 测试版 放开至 2.6.0版本
    • Released EntityAttachPoint from beta to v2.6.0
    • EntityAttachPoint测试版 放开至 2.6.0版本
    • Released CatmullRomSpline from beta to v2.6.0
    • CatmullRomSpline测试版 发布至 2.6.0版本
    • Released LinearSpline from beta to v2.6.0
    • LinearSpline测试版 放开至 2.6.0版本
    • Released AnimationOptions from beta to v2.6.0
    • AnimationOptions测试版 放开至 2.6.0版本
    • Released CameraAttachOptions from beta to v2.6.0
    • CameraAttachOptions测试版 放开至 2.6.0版本
    • Released ProgressKeyFrame from beta to v2.6.0
    • ProgressKeyFrame测试版 放开至 2.6.0版本
    • Released RotationKeyFrame from beta to v2.6.0
    • RotationKeyFrame测试版 放开至 2.6.0版本
    • Released SplineAnimation from beta to v2.6.0
    • SplineAnimation测试版 放开至 2.6.0版本
  • World
  • World类
    • Moved property readonly tickingAreaManager: TickingAreaManager from beta to V2.6.0
    • 只读属性 tickingAreaManager: TickingAreaManager类 从测试版移至 2.6.0版本



@MINECRAFT/SERVER-NET
@MINECRAFT/SERVER-NET

Added addional error types for HTTP requests:
为超文本传输协议请求增加了额外的错误类型:

  • HttpRequestBodyTooLargeError - Request body exceeds configured limit
  • HttpRequestBodyTooLargeError——请求体超出配置限制
  • HttpRequestLimitExceededError - Concurrent request limit reached
  • HttpRequestLimitExceededError——已达并发请求上限
  • HttpRequestNotAllowedError - Request targets a URI not in the allow list
  • HttpRequestNotAllowedError——请求的目标URI不在白名单内
  • HttpsOnlyError - HTTPS required but non-HTTPS URI provided
  • HttpsOnlyError——需要超文本传输安全协议但提供了非超文本传输安全协议的URI


BLOCKS
方块

  • Blocks using the minecraft:corner_and_cardinal_direction value of minecraft:placement_direction now will correctly form inner corners when there are other stairs next to them (MCPE-232019)
  • 现在使用 minecraft:placement_directionminecraft:corner_and_cardinal_direction 值的方块将与毗邻的其他楼梯正确形成内角(MCPE-232019
  • Fixed rotation issue for blocks in item frames that use "minecraft:geometry.full_block" for Json "format_version" >= 1.26.0 (MCPE-234715)
  • 修复了JSON "format_version" 大于等于 1.26.0 ,使用 "minecraft:geometry.full_block" 的方块在物品展示框中的旋转问题(MCPE-234715
    • Used to define a block composed of multiple block parts. A multi block treats all individual parts as a single block, like Door blocks
    • 用于定义由多个方块组成的方块。多方块将各个组分视为单独的方块,类似于门方块
    • The selection box can be extended for the size of the multi block, by setting "minecraft:selection_box" to true and the trait will update it based on the parts total and geoemtry size
    • 可通过将 "minecraft:selection_box" 设置为真来拓展多方块的选择框尺寸,方块特征会根据各组分的总和以及几何尺寸进行更新
    • The trait combines the AABBs from the "minecraft:selection_box" for each part.
    • 该方块特征通过 "minecraft:selection_box" 组合了各组分的轴对齐边界框
      • So if this is in the components section: "minecraft:selection_box": {"origin": [-8, 0, 5], "size": [16, 16, 3] }
      • 所以当它处于下面的组件区域:"minecraft:selection_box": {"origin": [-8, 0, 5], "size": [16, 16, 3] }
      • Then each part will have an AABB of 16x16x3 and when the player looks at the multi block the outline AABB will be a combined 16x16x9(in world space)
      • 那么各组分都会有 16x16x3 的轴对齐边界框,并且当玩家看向多方块时,它的外周将是组合在一起的 16x16x9 轴对齐边界框(在世界空间中)
    • Enables new state minecraft:multi_block_part
    • 新启用了 minecraft:multi_block_part 方块状态
    • Required direction property used to define which direction the block parts are placed from 0 to N. Valid values are limited to "up" and "down"
    • 需要 direction 属性用以定义从什么方向放置0到N的方块组分。仅可选择以下值:"up""down"
    • Optional part_count property used to initialize state minecraft:multi_block_part, valid value range is [2, 4]
    • 用以初始化 minecraft:multi_block_partpart_count 可选属性,其有效值域为[2, 4]
    • Command inspection & api support will be coming in an upcoming preview Example:
    • 命令检查和API支持将在后续的预览版中推出。示例:


  • {
  •     "format_version": "1.26.0",
  •     "minecraft:block": {
  •         "description": {
  •             "identifier": "example:triple_block",
  •             "traits": {
  •                 "minecraft:multi_block": {
  •                     "enabled_states": [
  •                         "minecraft:multi_block_part"
  •                     ],
  •                     "parts": 3,
  •                     "direction": "up"
  •                 }
  •             }
  •         },
  •         "components": {
  •             "minecraft:selection_box": true
  •         },
  •         "permutations": [
  •             {
  •                 "condition": "q.block_state('minecraft:multi_block_part') == 0",
  •                 "components": {
  •                     "minecraft:geometry": "geometry.triple_block_part_0",
  •                     "minecraft:material_instances": {
  •                         "*": {
  •                             "texture": "wood_triple_block_part_0",
  •                             "render_method": "opaque"
  •                         }
  •                     }
  •                 }
  •             },
  •             {
  •                 "condition": "q.block_state('minecraft:multi_block_part') == 1",
  •                 "components": {
  •                     "minecraft:geometry": "geometry.triple_block_part_1",
  •                     "minecraft:material_instances": {
  •                         "*": {
  •                             "texture": "wood_triple_block_part_1",
  •                             "render_method": "opaque"
  •                         }
  •                     }
  •                 }
  •             },
  •             {
  •                 "condition": "q.block_state('minecraft:multi_block_part') == 2",
  •                 "components": {
  •                     "minecraft:geometry": "geometry.triple_block_part_2",
  •                     "minecraft:material_instances": {
  •                         "*": {
  •                             "texture": "wood_triple_block_part_2",
  •                             "render_method": "alpha_test_single_sided"
  •                         }
  •                     }
  •                 }
  •             }
  •         ]
  •     }
  • }


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  • Fixed client crash on world load from out of bounds minecraft:geometry in the minecraft:item_visual component
  • 修复了在世界加载超出 minecraft:item_visual 组件中 minecraft:geometry 边界时引发的客户端崩溃
  • Fixed placement_filter and block_placer components to support placing on liquid blocks when used with liquid_clipped
  • 修复了 placement_filterblock_placer 组件在使用 liquid_clipped 时不能放置在液体方块上的问题


CHARACTER CREATOR
角色创建器

  • Added check for usage of banned skin in model delegate and added case to display default appearance and inform user when banned skin is detected
  • 新增了在模型代理中检查使用禁用皮肤的情况,加入了显示默认外观以及在检测到禁用皮肤时通知用户的情况
  • Exiting the game after changing your appearance will immediately cache all changes
  • 更改外观后退出游戏将立即缓存所有更改


CLIENT ENTITIES
客户端实体

  • Added "held_item_scale" field to entity.json schema
  • 向entity.json方案加入了"held_item_scale"字段
    • Allows items held by mobs to be scaled by a factor greater than zero
    • 允许以一个大于〇的参数缩放生物持有的物品
    • Defaults to 1.0
    • 默认为1.0



COMMANDS
命令

  • Fixed an issue where the "/reload all" command would not reload packs outside of the development folders. (MCPE-234722)
  • 修复了"/reload all"命令不会重载开发文件夹之外的包的问题。(MCPE-234722
  • Chat command completion on iOS keyboard no longer produces "ō" or "ō" and suggestion, it will properly autocomplete a suggestion (MCPE-158584)
  • iOS键盘的聊天栏命令补全不再提供"ō"或者含"ō"的建议,它将正确自动补全建议(MCPE-158584
  • Fixed /setblock and /fill commands from placing partial double blocks, like the upper part of a door Block
  • 修复了 /setblock/fill 命令在放置部分双方块(如门方块的上半部分)时产生的问题


COMPONENTS
组件

  • Replaced the "simulate_waves" field of the "minecraft:buoyant" component with the new "movement_type" field
  • 将"minecraft:buoyant"组件的"simulate_waves"字段替换为新的"movement_type"字段
    • The "movement_type" field accepts one of three values:
    • "movement_type"字段接受以下三个值中的一个:
      • "waves", makes the entity move up and down based on its speed (default value)
      • "waves"(默认值):令实体基于自身速度上下移动
      • "bobbing", makes the entity move up and down at a constant pace
      • "bobbing":令实体以固定速度上下移动
      • "none", doesn't do anything
      • "none":不做上下移动
    • The "big_wave_probability" and "big_wave_speed" fields are only used when "movement_type" is set to "waves"
    • "big_wave_probability"和"big_wave_speed"字段仅在"movement_type"设置为"waves"时可用
  • Added a "can_auto_step_from_liquid" field to the "minecraft:buoyant" component
  • 向"minecraft:buoyant"组件加入了"can_auto_step_from_liquid"字段
    • Defines whether the entity can move out of a liquid block to a neighboring solid block if pushed against it
    • 定义实体是否可在被推至邻近固体方块边上时移出液体
  • Blocks with minecraft:liquid_detection component containing an empty array will now fail to load and produce a content error. (MCPE-235481)
  • 现在使用包含空数组的 minecraft:liquid_detection 组件的方块将无法加载并报出内容错误。(MCPE-235481


DEDICATED SERVER
基岩版专用服务器

  • Added HTTP configuration capabilities for the @minecraft/server-net scripting module on dedicated servers. Server operators can now configure HTTP request limits and restrictions via the permissions.json file. All of the configurable options are optional. If not specified, limits for the particular setting will not be enforced. Example config: .\config<module_id>\permissions.json
  • 为专用服务器上的@minecraft/server-net脚本模块增加了超文本传输协议配置功能。服务器操作员现在可以通过permissions.json文件配置超文本传输协议请求的限制和限制。所有可配置选项都是可选的。如果未明确说明,特定设置的限制将不会被执行。示例配置:.\config<module_id>\permissions.json

  • {
  •   "allowed_modules": [
  •     ...(此处省略某些其他模块)
  •     "@minecraft/server-net"
  •   ],
  •   "module_permissions": {
  •     "@minecraft/server-net": {
  •       "allowed_uris": [
  •         "https://example.com/",
  •       ],
  •       "force_https": true,
  •       "max_body_bytes": 1048576,
  •       "max_concurrent_requests": 1,
  •       "session_headers": {
  •         "session-data": "abc123"
  •       }
  •     }
  •   }
  • }


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EDITOR
编辑器

  • Added variant and layout section support for IListPanePropertyItem API
  • IListPanePropertyItem API加入了变种和布局区域的支持
  • Added IStringPropertyItem API will now support multiline string if multilineHeight optional property is defined
  • 现在加入的 IStringPropertyItem API将在定义了 multilineHeight 可选属性时支持多行字符串
  • Added hasClearButton optional API property to IStringPropertyItemOptions for modifying clear button visibility
  • 为调整清除按钮的可见度,向 IStringPropertyItemOptions 加入了 hasClearButton 可选API属性
  • Added a feature to keep player data on export for any player that had previously played in that world.
  • 加入了在导出时保留先前在世界中游玩玩家的玩家数据的功能。
  • Added an option to creator options to enable or disable editor metrics collection. Those metrics can be viewed in the VSCode live diagnostics view.
  • 在创作者选项中加入了一个用于启用或禁用编辑器度量收集的选项。这些度量可以在VSCode的实时诊断视图中查看。
  • Added an option to the Bedrock Dedicated Server configuration to enable or disable editor metrics collection when running an Editor server
  • 为基岩版专用服务器加入了一个选项,用于在运行编辑器服务器时启用或禁用度量收集
  • Updated Selection Tool to displays toast notifications when Quick Actions (Fill, Delete) or Trim Actions (Trim Selection, Remove Air, Hollow) cannot be performed due to no selection or when they result in no changes
  • 更新了选择工具,现在快速操作(填充、删除)或修剪操作(修剪选区、移除空气、挖空)由于没有选区而无法执行时或者没有引发变化时会显示弹窗通知
  • Updated jigsaw tool to save registry when the editor is closed or tool is changed.
  • 更新了拼图工具,以在关闭编辑器或改变工具时保存注册项。
  • Updated API type ListPaneSlotLayout to ListPaneSlotConfiguration, and updated IListPanePropertyItemOptions property layout to slotConfig
  • ListPaneSlotLayout API类型更新为 ListPaneSlotConfiguration,并将 IListPanePropertyItemOptionslayout 属性更新为 slotConfig
  • Fixed bug that player cannot select any volumes using Enter key while in Line Tool
  • 修复了无法在线条工具中使用回车键选中体积的漏洞
  • Fixed bug that "New from Clipboard" button is inactive outside of Paste Preview tool
  • 修复了“以剪贴板的内容新建”按钮在粘贴预览工具之外处于非激活状态的漏洞
  • Fixed a bug causing the tutorial dimmer to render misaligned relative to the viewport
  • 修复了教程亮度调节器相对于视口渲染不对齐的漏洞
  • Fixed a bug where the flood tool would not close the modal dialog when block change limit was exceeded.
  • 修复了洪水工具不会在超出方块更改限制时关闭模态对话框的漏洞。
  • Fixed a bug with the Apply Flood keybinding.
  • 修复了洪水工具键位绑定的漏洞。
  • Fixed changing between Crosshair and Tool modes to no longer cause world geometry to get re-created
  • 修复在十字准星和工具模式之间切换会导致世界几何体重新创建的问题
  • Improved performance of Editor in Vibrant Visuals mode by preventing extra deferred rendering call.
  • 通过阻止额外的延迟渲染调用,提升了灵动视效模式下的编辑器的性能。
  • Fixed a bug where players could not use the Enter key in the Terrain tool.
  • 修复了玩家无法在地形工具中使用回车键的漏洞。
  • Added ICollectionTreePropertyItem API to display a tree view of nested folders and sequential entries
  • 加入了 ICollectionTreePropertyItem API,用于显示嵌套文件夹和按顺序排列的项的树状图
  • Added Vector3 Timeline Control
  • 加入了三维向量时间轴控制
    • New timeline type for editing Vector3 values over time, complementing existing Number and Color timelines.
    • 用于随着时间推移编辑三维向量值的新时间轴类型,可补充现有的数字和颜色时间轴。
    • Nodes are draggable along the X-axis (time) only; 三维向量 values can be edited via the node popup by double-clicking a node.
    • 结点只能沿X轴(时间)移动;可以通过双击结点弹出的弹窗来编辑三维向量值。
    • Timeline slider displays current time position rather than interpolated values.
    • 时间轴滑块会显示当前时间位置而非插值。
  • Updated text selection and caret colors for default themes
  • 更新了文本选中和插入符颜色的默认主题
  • The Vibrant Visuals pane can now update globally configured Local Lights properly
  • 灵动视效窗格现在可以正确更新全局配置的局部光照
  • Added structure display name to the dropdowns for jigsaw pieces
  • 在拼图片段的下拉菜单中加入了结构显示名称
  • Sorted the jigsaw piece list alphabetically
  • 以字母表顺序为拼图片段列表排序
  • Fixed UX to expand correctly when pane is stretched so that you can read dropdowns and labels
  • 修复了UX不会在窗格拉伸时正确展开的问题,以使用户能够阅读下拉菜单和标签
  • Fixed a bug that entities can't spawn in the center of the cursor position for Summon Tool.
  • 修复了用召唤工具生成的实体不会在光标中心生成的漏洞。
  • Updated Jigsaw Tool UX
  • 更新了拼图工具的UX
    • Converted Jigsaw Tool UI from dropdown-based to CollectionTree component (pools displayed as folders with pieces as entries)
    • 将拼图工具UI由基于下列菜单转换为CollectionTree组件(模板池显示为文件夹,片段作为项)
    • Added localized error logging when jigsaw files can't be saved (file locked by another program)
    • 加入了无法保存拼图工具文件(文件被另一个程序锁定)时的本地化错误日志
    • Moved checkboxes (Reuse Seed, Skip Validation) into a wrapping row layout
    • 将复选框(重新使用种子、跳过验证)移动至换行布局
    • Updated Jigsaw UI strings
    • 更新了拼图UI字符串
  • Farm generator now places crop block on tilled dirt and not water blocks
  • 农场生成器现在会将农作物方块放置在耕地上,而不是水上
  • Fixed a bug where most double slab blocks were missing from the Block Picker menu, preventing users from adding them to the Hotbar or using them in Brush Block filters.
  • 修复了方块选取器中缺失大多数双层台阶,进而导致用户无法将双层台阶添加到快捷栏或在画笔方块筛选器中使用双层台阶的问题。
  • Large volume trim operations now do not freeze the UI screen and keyboard/mouse
  • 大体积修剪操作现在不会冻结UI屏幕和键盘或鼠标
  • Fixed a bug where players were unable to create a selection volume using the Enter key in Marquee mode.
  • 修复了玩家无法在框选模式中使用回车键创建选区体积的漏洞。
  • Fixed the /structure load command placing structures at a different position in Editor mode compared to Test World
  • 修复了/structure load命令会在编辑器模式下将结构放置在与测试世界不同的位置上的问题
  • Fixed a bug where exporting a world did not display the file path in the Log Panel
  • 修复了导出世界时不会在日志面板中显示文件路径的漏洞
  • Added IListPaneViewControlPane API for list pane to create a view control with buildViewControl function. When the view control is set to visible, it will be displayed at the bottom of the root pane
  • 为列表窗格加入了 IListPaneViewControlPane API,用于创建带有 buildViewControl 函数的视图控件。视图控件设置为可见时,其会在根窗格的底部显示
  • Fixed a bug where Brush Settings were displayed incorrectly across all Terrain Modes.
  • 修复了画笔设置会在所有地形模式中显示不正确的漏洞。
  • Added "New Collection..." option to the Jigsaw Editor Collection dropdown, allowing users to create a new collection directly from the dropdown
  • 在拼图编辑器集合下拉菜单中加入了“新集合...”选项,允许用户直接从下拉菜单创建新集合
  • Added Tag Container control as Property Pane API
  • 加入了作为属性窗格API的标签容器控件
  • Added icon property to the Property Pane API for root panes and sub panes, enabling icon display in pane headers.
  • 为根窗格和子窗格的属性窗格API加入了icon属性,以启用窗格标头中的图标显示。
  • Added structure block support for multi blocks
  • 向结构方块加入了对多方块的支持
  • Added editor brush/pencil erasing support for multi blocks
  • 为多方块加入了编辑器画笔或铅笔擦除的支持
  • Repeater tool now dynamically limits repetition count based on selection size and spacing to prevent offset errors
  • 重复器工具现在会根据大小和间距来动态限制重复计数,以防止偏移错误
  • Re-enabled 3-point selection and re-added 2-point selection toggle (off by default)
  • 重新启用了3点选择,并重新加入了2点选择选项(默认关闭)
  • Fixed click-drag-release issue where it doesn't finalize the 2nd point in the 3-point selection
  • 修复了不能在3点选择中最终确定第2个点的点击拖拽释放问题
  • Fixed visual inconsistencies for expanders
  • 修复了扩展器的视觉不一致问题
  • Fixed a bug to allow opening .mcproject files now correctly launches the game in Editor mode.
  • 修复了允许打开.mcproject文件的漏洞,现在可以在编辑器模式下正确启动游戏。
  • Removed block masks and filters pane in Elevation terrain mode
  • 移除了升高地形模式下的方块蒙版和筛选器面板
  • Updated the Editor Landing Page, this will gradually roll out over the next few weeks
  • 更新了编辑器登录页面,此项更新会在接下来的几周逐步推出
  • Fixed a bug that prevented graphs from rendering inside the Vibrant Visuals pane
  • 修复了无法渲染灵动视效窗格内的图形的漏洞
  • Fixed a bug where the Brush dropdown should be hidden in Elevation mode for Terrain tool
  • 修复了地形工具的升高模式下会隐藏画笔下拉菜单的漏洞
  • Fixed a bug where clearing the name of a stored location in the Navigation panel caused it to alternate between "Location" and "Location {1}" on each edit
  • 修复了清除导航面板中存储位置的名称会导致每次编辑时在“位置”和“位置{1}”之间交替的漏洞
  • Fixed a bug that caused sliders with invalid ranges to show an error, instead they will get disabled now
  • 修复了具有无效范围的滑块会显示错误的漏洞,现在这类滑块会被禁用
  • Fixed a bug where the selection volume would not be updated in Marquee mode after deselecting items in the Block Manifest Table
  • 修复了取消选择方块清单表中的物品后,选区体积无法在框选模式下得到更新的漏洞
  • Jigsaw Editor Collection dropdown no longer automatically opens the New Collection dialog when the tool is first opened
  • 拼图编辑器集合下拉菜单不再会在首次打开该工具时自动打开“新建集合”对话框
  • Canceling the New Collection dialog now correctly reverts the dropdown to no selection
  • 现在取消“新建集合”对话框后会正确地将下拉菜单恢复为无选区
  • Add Pool, Export, and Delete buttons are now hidden when no collection is selected
  • 现在添加模板池、导出和删除按钮会在没有选择集合时隐藏
  • Collection tree is now hidden when no collection is selected
  • 现在集合树会在没有选择集合时隐藏
  • Added confirmation dialog when deleting a Jigsaw Collection
  • 加入了删除拼图集合时的确认对话框
  • Added validation to prevent generating a Jigsaw when all elements in the starting pool are empty
  • 加入了防止在起始模板池中的所有元素均为空时生成的验证
  • Fixed tool names to make them align with existing patterns
  • 修复了工具名称未与现有模式保持一致的问题
  • Updating Primitive tool localization for block filter mode and placement progress dialog strings
  • 更新了基元工具中方块筛选器模式和放置进度对话字符串的本地化
  • Fixed an issue where the Texel Size slider in Vibrant Visuals Shadow settings displayed decimal values instead of integers
  • 修复了灵动视效阴影设置中的纹素大小滑块会显示小数值而非整数值的问题
  • Fixed a bug where the "Spawn at Current Location" checkbox in Test World settings was always treated as enabled, causing the player to always spawn at the Editor camera's location regardless of the checkbox state
  • 修复了测试世界设置中的“在当前位置生成”复选框会被始终视为已启用,进而导致无论复选框状态如何,玩家总会在编辑器相机所在位置生成的漏洞
  • Fixed an issue where switching to the Extrude Tool would remove any active selection volumes
  • 修复了切换至挤出工具时会移除所有活跃的选区体积的问题
  • Fixed Farm Generator's preview displaying one block lower than the actual farm placement position
  • 修复了农场生成器的预览会显示比实际的农场放置位置低一格的问题
  • Cinematic Tool now supports undo/redo for control point position and rotation changes via the Editor's transaction system
  • 电影化工具现在支持通过编辑器的事务系统来撤销或重做控制点位置和旋转更改
  • Added speed dots to the Cinematic Tool to visualize camera travel speed along the spline path
  • 为电影化工具加入了速度点,用于可视化相机沿样条路径的移动速度
  • Cinematic Tool now hides control points, spline, and speed dots during cinematic preview playback
  • 电影化工具现在会在电影预览回播期间隐藏控制点、样条和速度点
  • Cinematic Tool Import JSON button now opens a modal dialog for pasting exported cinematic data
  • 电影化工具导出JSON按钮现在会打开一个模态对话框,用于粘贴导出的电影化数据
  • Cinematic Tool now uses Redistribute Evenly to properly distribute control point times across the total duration
  • 现在电影化工具使用均等重新分配,以在整个持续时间内正确分配控制点时段
  • Cinematic Tool Export JSON button now copies cinematic data to the clipboard for sharing between sessions
  • 电影化工具导出JSON按钮现在会将电影化数据复制到剪切板,以便在不同会话之间共享
  • Fixed 'Update' and 'Move to' Camera Point referring to different y levels in the Cinematic Tool
  • 修复了电影化工具中的“更新”和“移动至”相机点会引用不同的Y轴高度的问题


SCRIPTING
脚本

  • Added new widget render primitive types to the @minecraft/server-editor module:
  • @minecraft/server-editor 模块新加入了以下小部件渲染图元类型:
    • WidgetComponentRenderPrimitiveTypeCylinder - Cylinder primitive with elliptical cross-section (radiusX, radiusZ, height)
    • WidgetComponentRenderPrimitiveTypeCylinder——具有椭圆横截面的圆柱体图元(包含以下参数:radiusX、radiusZ、height)
    • WidgetComponentRenderPrimitiveTypeCone - Cone primitive with elliptical base (radiusX, radiusZ, height)
    • WidgetComponentRenderPrimitiveTypeCone——具有椭圆底座的圆锥体图元(包含以下参数:radiusX、radiusZ、height)
    • WidgetComponentRenderPrimitiveTypeCuboid - Cuboid primitive with independent dimensions (lengthX, lengthY, lengthZ)
    • WidgetComponentRenderPrimitiveTypeCuboid——具有独立尺寸的长方体图元(包含以下参数:lengthX、lengthY、lengthZ)
    • WidgetComponentRenderPrimitiveTypePyramid - Pyramid primitive with rectangular base (xWidth, zWidth, height)
    • WidgetComponentRenderPrimitiveTypePyramid——具有矩形底座的金字塔形状图元(包含以下参数:xWidth、zWidth、height)
    • WidgetComponentRenderPrimitiveTypeEllipsoid - Ellipsoid primitive with Vector3 radii
    • WidgetComponentRenderPrimitiveTypeEllipsoid——具有三维向量半径的椭圆体图元
  • Added corresponding PrimitiveType enum values: Cylinder, Cone, Cuboid, Pyramid, Ellipsoid
  • 加入了 PrimitiveType 相关的枚举值: CylinderConeCuboidPyramidEllipsoid
  • All new primitives support optional rotation (Vector3) and transparency parameters
  • 所有新图元均支持可选的(以三维向量形式的)转角和透明度参数


USER INTERFACE
用户界面

  • Updated the default Editor UI zoom level from 75% to 100% for improved out-of-box accessibility and readability.
  • 将默认的编辑器UI缩放等级由75%更新为100%,以提升即用可访问性和可读性。
  • Users with previously saved preferences are unaffected—their saved zoom level will continue to be restored.
  • 先前有保存首选项的用户不会受到影响,其保存的缩放等级会继续恢复。


ENTITY COMPONENTS
实体组件

  • Added the ability to pause and reset growth of entities in minecraft:ageable using specified items
  • minecraft:ageable 中加入了用特定物品阻滞和重置实体成长状态的功能
    • Introduced field "pause_growth_items", which is a list of items that can be fed to the entity to pause growth for baby entities
    • 引入了一列可通过喂给幼年实体阻滞其成长的物品的 "pause_growth_items" 字段
    • Introduced field "reset_growth_items", which is a list of items that can be fed to the entity to reset growth for baby entities
    • 引入了一列可通过喂给幼年实体重置其成长的物品的 "reset_growth_items" 字段
    • Introduced ActorDefinitionTrigger field "reset_growth" to trigger an event when aging is reset for baby entities
    • 引入了 ActorDefinitionTrigger 类型的 "reset_growth" 字段,以在幼年实体的成长重置时触发事件
    • Introduced ActorDefinitionTrigger field "pause_growth" to trigger an event when aging is paused for baby entities
    • 引入了 ActorDefinitionTrigger 类型的 "pause_growth" 字段,以在幼年实体的成长停滞时触发事件
  • A content warning will throw if the amount of experience orbs requested to be spawned in a single tick exceeds the recommended max of 512. It is possible that performance will degrade when a large number of experience orbs are spawned at once.
  • 若一游戏刻内要求生成的经验球多于提示的512的最大值,将报告内容错误。一次性生成大量经验球可能降低游戏性能。
  • Split the minecraft:pushable component into two new components:
  • minecraft:pushable 组件拆分为两个新组件:
    • minecraft:pushable_by_block is the equivalent of setting "is_pushable_by_piston": true
    • minecraft:pushable_by_block 可视同于 "is_pushable_by_piston": true
      • If minecraft:pushable_by_block exists on the entity then Pistons and Shulker Boxes can attempt to push it
      • minecraft:pushable_by_block 存在于实体文件,活塞和潜影盒会尝试推动该实体
      • Removing minecraft:pushable_by_block is the equivalent of setting "is_pushable_by_piston": false
      • 移除 minecraft:pushable_by_block 则可视同于 "is_pushable_by_piston": false
    • minecraft:pushable_by_entity is the equivalent of setting setting "is_pushable": true
    • minecraft:pushable_by_entity 可视同于 "is_pushable": true
      • If minecraft:pushable_by_entity exists on the entity then other entities can attempt to push it
      • minecraft:pushable_by_entity 存在于实体文件,其他实体会尝试推动该实体
      • Removing minecraft:pushable_by_entity is the equivalent of setting "is_pushable": false
      • 移除 minecraft:pushable_by_entity 则可视同于 "is_pushable": false
    • The component minecraft:pushable will no longer be parsed
    • 不再会解析 minecraft:pushable 组件



ENTITY FILTERS
实体过滤器

  • Added the "is_tamed" entity filter, telling if the subject entity is tamed (MCPE-234672)
  • 加入了"is_tamed"实体过滤器,以告知实体的驯服状态(MCPE-234672


FEATURES
地物

  • Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON.
  • 修复了地物加载问题,以允许子目录和任何文件名,现在仅在JSON中使用标识符。

Gameplay

游戏玩法


  • Camera splines and attach entity APIs are now out of experimental
  • 现在摄像机样条和附着实体API不再是实验性的


GENERAL
通用

  • Fixed an issue where 'minecraft://?addExternalServer' and other similar URIs might not work when containing URL-encodable characters. (MCPE-232900)
  • 修复了当存在可进行URL编码的字符时'minecraft://?addExternalServer'及其他相似URI不起作用的问题(MCPE-232900)
  • Upgraded actor JSON resources to Cereal slice 1.26.0 and re-serialized to align with the updated schema.
  • 将行为体JSON资源升级至旗舰版1.26.0并重新序列化,以与新的方案保持一致。


GRAPHICAL
图像

  • The colored block lighting feature is no longer restricted to the Render Dragon Features for Creator Experiment
  • 彩色方块光照功能不再仅限于为创作者提供的渲染龙功能实验性内容
    • To enable this feature, PBR resource packs must include a local_lighting.json with static_light entries. Blocks that do not have a static_light and light_color specified via a provided resource pack will be treated as non-colored lighting and use the standard uniform light color.
    • 要启用此功能,PBR资源包必须包含带有 static_light 项的local_lighting.json。没有通过提供的资源包指定 static_lightlight_color 的方块会被视为非彩色光源,并且使用标准统一的光源颜色。
    • See Local Lights documentation for more information
    • 本地光照文档获取更多信息
  • Static colored lighting on flowing lava and other blocks no longer appears too dark in Vibrant Visuals.
  • 灵动视效下流动的岩浆的静态彩色光照不再过暗。
  • Adding static_light shading to data driven entities in Vibrant Visuals.
  • 为灵动视效下的数据驱动实体加入了 static_light 着色。
  • Added static_light shading to more entities and items in Vibrant Visuals.
  • 为灵动视效下的更多实体和物品加入了 static_light 着色。
  • Static colored lighting no longer leaks through corners in Vibrant Visuals.
  • 灵动视效下的静态彩色光照不再穿透某些角落。
  • Adjusted the light attenuation of static colored block lighting to be less intense
  • 调整了静态彩色方块光照的光衰减,使其强度降低
  • Fixed issue with z-fighting on the Brewing Stand and Stonecutter on PlayStation in certain lighting conditions.
  • 修复了在PlayStation平台上的某些照明条件下,酿造台和切石机上会出现深度冲突的问题。
  • Custom blocks with ambient occlusion disabled do not have the occasional black vertex issue anymore
  • 禁用环境光遮蔽的自定义方块不再偶尔会有黑色顶点问题
  • Improve ambient occlusion for blocks using a custom geometry
  • 改进了使用自定义几何结构的方块的环境光遮蔽
  • Fixed issue that caused the spyglass full screen effect to brighten the scene in Vibrant Visuals.
  • 修复了望远镜的全屏效果会在开启灵动视效的情况下使场景变亮的问题。
  • Fixed an issue that caused the End Portal to have invisible panels in Vibrant Visuals.
  • 修复了末地传送门会在开启灵动视效的情况下拥有不可见的嵌板的问题。
  • Removed ESSL_300 shader language support
  • 移除了对ESSL_300着色器语言的支持
  • Began rollout of a new texture streaming feature available in Preview for some selected devices. Toggling on this feature will reduce the GPU memory for certain textures, especially when multiple Add-Ons or packs are in use.
  • 已开始在预览版中为部分特定设备推出新的纹理流媒体功能。尤其在多个附加包或其他包体同时使用时,启用此功能会减少某些纹理的GPU内存。
    • This feature is toggled off by default and can be found in Video Settings.
    • 可在视频设置中找到该功能,默认关闭。
    • Note that the availability of this toggle for devices may change over subsequent releases.
    • 注意,适配该功能的设备可能在接下来的正式版中变动。
  • Fixed gamma encoding of sun, moon, weather, and end sky in Vibrant Visuals mode.
  • 修复了灵动视效模式下太阳、月亮、天气和末地天空的伽马值编码问题。
  • Vibrant visuals now correctly support grayscale crushed images in texture sets
  • 灵动视效现在会正确支持纹理集中的灰度破碎图像
  • Fixed sky light calculations being applied multiple times per chunk, causing excessive memory usage.
  • 修复了每个区块多次应用天空光照计算导致内存使用量过大的问题。
  • Static/Colorized block lighting in Vibrant Visuals is no longer restricted to Preview builds
  • 灵动视效中的静态或彩色方块光照功能不再仅限于测试版本
    • Known issue around empty chunks not propagating colors will be fixed in a future update
    • 关于空区块无法覆盖颜色的已知问题将在未来更新中修复



ITEM
物品

  • The minecraft:block_placer item component has a new boolean field "aligned_placement" (MCPE-234686)
  • minecraft:block_placer物品组件拥有了新的"aligned_placement"字段(MCPE-234686
    • When true, block placement through this item will be aligned while holding the interaction button down
    • 其值为真时,按住交互按钮通过该物品放置的方块将对齐放置方向
    • It is defaulted to false
    • 默认为假
    • It is supported from format version 1.26.0 onward
    • 1.26.0以上的格式版本支持该字段



JSON SCHEMA
JSON方案

  • Updating the canopy_decorator schema to support placing several blocks in a row as a decorator. New schema includes decoration_blocks_sequence as a list of blocks and a count per block to be placed. This aims to replace decoration_block and num_steps, however the old format is still supported but if both are give the new one is prioritised. Example of new format:
  • 更新了 canopy_decorator 方案以支持将几个方块排成一列,作为放置的装饰器。新方案包含计数每个将要放置方块的列表: decoration_blocks_sequence。它的目标是替代 decoration_blocknum_steps,不过也支持旧格式。但当新旧格式同时存在,优先使用新格式。这是新格式的示例:

  • "canopy_decoration" : {
  •         "decoration_blocks_sequence" : [
  •           {
  •             "block": "minecraft:bedrock",
  •             "count": 1
  •           },
  •           {
  •             "block": "minecraft:dirt",
  •             "count": [1, 2]
  •           },
  •           {
  •             "block": "minecraft:stone",
  •             "count": {
  •               "range_min": 1,
  •               "range_max": 2
  •             }
  •           }
  •         ],
  •         "decoration_chance": {
  •           "numerator": 1,
  •           "denominator": 4
  •         },
  •         "step_direction": "out"
  •       }


[color=rgb(51, 102, 153) !important]复制代码





USER INTERFACE
用户界面

  • Fixed bug that made buttons at the top of the Marketplace screen difficult to select with controller
  • 修复了市场界面顶部的按钮难以用控制器选中的漏洞


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎

  • Added experimental toggle "Voxel Shapes" which enables the use of voxel shapes on Vanilla and custom blocks
  • 加入了“实验性 Voxel 形状特征”子选项,用于在原版和自定义方块上启用体素形状功能
    • Voxel shapes are currently only used for occlusion/culling.
    • 体素形状目前仅可用于遮挡或剔除。
    • Currently, only unit cube Vanilla blocks have a voxel shape associated. With this experiment enabled, custom blocks with a voxel shape will only cull against Vanilla unit cube blocks or other custom blocks with a voxel shape.
    • 目前只有单位立方体原版方块会关联体素形状。启用该功能后,带有体素形状的自定义方块只会对单位立方体原版方块或其他带有体素形状的自定义方块进行剔除。



API
API

  • Added minimum, maximum, or both bounds to several APIs.
  • 为某些API加入了最小值、最大值,或以上全部。
  • Fixed EntityHurtBeforeEvent.cancel to not allow some sources of knockback (sprint bonus, enchantment, mace smash, projectiles) when set to true
  • 修复了 EntityHurtBeforeEvent.cancel 设置为真时不兼容部分击退来源(疾跑增加的击退、魔咒、重锤猛击、弹射物)的问题
  • Moved localizationKey property on ItemType, EntityType, BlockType, and BlockPermutation from beta to stable.
  • ItemTypeEntityTypeBlockType,和  BlockPermutationlocalizationKey 属性从测试版移至稳定版。
  • This release introduces new UI capabilities called Data-Driven UI (DDUI). These APIs introduce a new way to create modal forms with new capabilities and an all new look. New modal forms is the first step in our UI journey for creators. Stay tuned for more features in future updates!
  • 该正式版引入了新的UI功能:数据驱动用户界面(缩写为DDUI)。这些API引入了一种创建模拟表单(模态表单)的新方式,具备全新功能和全新外观。新的模拟表单是我们为创作者打造的用户界面旅程的第一步。敬请期待未来更新中的更多功能!
    • More information can be found here: Introduction to the Data-Driven UI (DDUI) Framework
    • 可在此处了解更多有关信息: 数据驱动用户界面(DDUI)框架入门
    • Known Issues:
    • 已知问题:
      • You need to wait a tick between programmatically closing a CustomForm/MessageBox and opening another.
        你需要在程序化关闭一个自定义表单或消息框并打开另一个之前等待一个游戏刻。
      • Showing a CustomForm/MessageBox while UI is already up "queues" the UI to show up instead of failing like the previous form APIs.
        在UI已经打开时显示自定义表单或消息框,会将要显示的界面“加入队列”,而不是像之前的表单API那样取消之前表单的兑现。
      • CustomForms will only update after being shown via Observables, you cannot add a new button/dropdown/slider/etc while the form is shown.
        自定义表单只有在通过可观测数据显示后才会更新,表单显示时不能添加新的按钮、下拉菜单、滑块等。

  • Reload command. Now it closes all the Data Driven UI screens as part of the execution.
  • 现在/reload命令会将关闭数据驱动用户界面作为执行内容的一部分。
  • ScriptSetBannerDetailsFunction now includes base color and pattern data.
  • 现在ScriptSetBannerDetailsFunction包括基色和图案。
  • Fixed an issue with DebugBox where the position was being used as the bottom-left corner, instead of the centre. .
  • 修复了 DebugBox 的位置会被用作左下角而非中心的问题。
  • Fixed an issue with DebugShape.attachedTo where the attachment position was unintentionally using the height offset of the entity.
  • 修复了 DebugShape.attachedTo 中的附着位置会无意地使用实体的高度偏移的问题。
  • Game Test
  • 游戏测试
    • When running /gametest run <test> on a game tests with an invalid structure, the game test is no longer spawned at the world ceiling.
    • 在带有无效结构的游戏测试上运行 /gametest run <test> 命令时,游戏测试不再会在世界最高处生成。
  • Added dedicatedServer optional global to beta of server-admin for accessing dedicated server only APIs
  • server-admin测试版 加入了 dedicatedServer 可选全局变量,以访问专用服务器独有的API
  • Added DedicatedServerUtils to beta of server-admin with dedicated server only APIs
  • server-admin测试版 加入了 DedicatedServerUtils,以访问专用服务器独有的API
  • Added LevelStorage to beta of server-admin with dedicated server save state management APIs
  • server-admin测试版 加入了包含专用服务器存档状态管理API的 LevelStorage
  • Added LevelStorageQuerySnapshotFile to beta of server-admin
  • server-admin测试版 加入了 LevelStorageQuerySnapshotFile
  • Added AllowList to beta of server-admin with dedicated server allow list management APIs
  • server-admin测试版 加入了包含专用服务器白名单管理API的 AllowList
  • Added function Entity.addItem for directly giving items to a mob or player.
  • 加入了 方法 Entity.addItem ,以直接给予生物或玩家物品。
  • Added Block.getParts method behind beta . Returns an array of Block parts if the block has the minecraft:multi_block trait
  • 测试版 加入了 Block.getParts 方法。若方块具有 minecraft:multi_block 方块特征则返回一组方块组分
  • Observable is a new class that fires change events when the data it is wrapping changes
  • Observable 是可在其封装的数据变化时触发变更事件的新类型
    • CustomForm and MessageBox use these to sync data between the client and the server and you can use observables to get notifications if data changes
    • CustomFormMessageBox 将使用这些变更事件在客户端和服务端之间同步数据,创作者可以使用可观察量在数据更改时获取通知
    • Localizable messages can be provided by using the interface UIRawMessage .
    • 可通过 UIRawMessage 接口将消息本地化。
  • TickingAreaManager
  • TickingAreaManager(常加载区块管理器)类
    • Changed createTickingArea() to return Promise<void> instead of Promise<TickingArea> in beta
    • 在测试版中将 createTickingArea() 的返回值从 Promise<TickingArea> 改为 Promise<void>
  • Added locatorBar property to beta - Manages the collection of waypoints displayed on this player's locator bar
  • 在测试版中加入了 locatorBar 属性——管理此玩家的定位栏上显示的路径点集合
  • Added Waypoint class to beta - Base class for waypoints displayed on the player's locator bar
  • 在测试版中加入了 Waypoint 类——玩家定位栏上显示的路径点的基类
  • Added EntityWaypoint class to beta - Waypoint that tracks an entity's position
  • 在测试版中加入了 EntityWaypoint 类——追踪实体位置的路径点
  • Added PlayerWaypoint class to beta - Waypoint that tracks a player's position with player-specific visibility rules
  • 在测试版中加入了 PlayerWaypoint 类——使用玩家特定可见性规则来追踪玩家位置的路径点
  • Added LocationWaypoint class to beta - Waypoint that points to a fixed location in the world
  • 在测试版中加入了 LocationWaypoint 类——指向世界中某个固定位置的路径点
  • Added WaypointTexture enum to beta - Enum representing different texture icons for waypoints
  • 在测试版中加入了 WaypointTexture 枚举——表示路径点的不同纹理图标的枚举
  • Added WaypointTextureBounds interface to beta - Defines a texture and distance range for waypoint display
  • 在测试版中加入了 WaypointTextureBounds 接口——定义路径点显示的纹理和距离范围
  • Added WaypointTextureSelector interface to beta - Defines how waypoint textures change based on distance
  • 在测试版中加入了 WaypointTextureSelector 接口——定义路径点如何根据距离产生变化
  • Added EntityVisibilityRules interface to beta - Controls waypoint visibility based on entity state
  • 在测试版中加入了 EntityVisibilityRules 接口——根据实体状态控制路径点可见性
  • Added PlayerVisibilityRules interface to beta - Controls waypoint visibility based on player-specific states
  • 在测试版中加入了 PlayerVisibilityRules 接口——根据玩家特定状态控制路径点可见性
  • Added LocatorBar class to beta - Manages the collection of waypoints displayed on a player's locator bar
  • 在测试版中加入了 LocatorBar 类——管理玩家定位栏上显示的路径点集合
  • Added LocatorBarError error class to beta - Error thrown when a locator bar operation fails
  • 在测试版中加入了 LocatorBarError 错误类——定位栏操作失败时抛出的错误
  • Added LocatorBarErrorReason enum to beta - Enum representing reasons why locator bar operations fail
  • 在测试版中加入了 LocatorBarErrorReason 枚举——表示定位栏操作失败原因的枚举
  • Added InvalidWaypointError error class to beta - Error thrown when attempting operations on an invalid waypoint
  • 在测试版中加入了 InvalidWaypointError 错误类——尝试对无效路径点进行操作时抛出的错误
  • Added InvalidWaypointTextureSelectorError error class to beta - Error thrown when using WaypointTextureSelector size over limit
  • 在测试版中加入了 InvalidWaypointTextureSelectorError 错误类——使用超出限制的路径点纹理选择器大小时抛出的错误


SERVER-UI DDUI
SERVER-UI模块的数据驱动用户界面

  • Changed Class CustomForm
  • 更改了 CustomForm
    • Changed return of method show(): Promise<void> to Promise<boolean> where returning true means it was shown and false means it was not shown.
    • show(): Promise<空> 方法的返回值改为 Promise<布尔值>,其中值为真时表示成功显示,值为假时表示没有显示。
    • Added isShowing(): boolean method.
    • 加入了 isShowing(): 布尔值 方法。
  • Changed Class MessageBox
  • 更改了 MessageBox
    • Added isShowing(): boolean method.
    • 加入了 isShowing(): 布尔值 方法。
  • Changed interface MessageBoxResult .
  • 更改了 MessageBoxResult 接口。
    • Added property wasShown which is set to true if the message box was shown to the player.
    • 加入了当消息框显示给了玩家时返回真的 wasShown 属性。



BLOCKS
方块

  • Added culling_shape field to minecraft:geometry component behind the VoxelShapes toggle.
  • 在实验性 Voxel 形状特征实验子选项中向 minecraft:geometry 加入了 culling_shape 字段。
    • The value should be an identifier of a voxel shape and can refer to either a custom voxel shape file, minecraft:unit_cube, or minecraft:empty .
    • 字段值应为体素形状的标识符,并可以对应至自定义体素形状文件、minecraft:unit_cube,或 minecraft:empty
    • If the VoxelShapes experiment is enabled and a shape is not specified, minecraft:empty will be used by default if the block does not use minecraft:geometry.full_block .
    • 若在启用实验性 Voxel 形状特征的情况下却没有指定形状,又若没有启用 minecraft:geometry.full_block,将默认使用 minecraft:empty
  • Blocks can handle the following entity events in scripting through the "onEntity" handler:
  • 方块现在可以通过“onEntity”处理程序来处理脚本中的下列事件:
    • Custom named events:
    • 自定义定名事件:
      • "on_home" from "minecraft:behavior.go_home"
      • 源自"minecraft:behavior.go_home"的"on_home"
      • “on_escape” from "minecraft:behavior.avoid_block"
      • 源自"minecraft:behavior.avoid_block"的“on_escape”
      • "on_reach" from "minecraft:behavior.move_to_block"
      • 源自"minecraft:behavior.move_to_block"的"on_reach"
      • "on_place" from "minecraft:behavior.place_block"
      • 源自"minecraft:behavior.place_block"的"on_place"
      • "on_take" from "minecraft:behavior.take_block"
      • 源自"minecraft:behavior.take_block"的"on_take"
    • Unlike the current vanilla blocks that handle those events, custom blocks may receive those events up to one tick after they were emitted, depending on how late in the tick the event was emitted.
    • 与目前处理这些事件的原版方块不同,自定义方块可以在发出事件后最多一刻内接收这些事件,具体取决于事件发出时最晚的刻数。
  • Added Block trait minecraft:multi_block behind 'Upcoming Creator Features' experiment
  • 向“即将到来的创作者功能”实验子选项加入了 minecraft:multi_block 方块特征
  • Added some Json constraints for blocks with trait minecraft:multi_block
  • 为使用 minecraft:multi_block 方块特征的方块加入了一些JSON约束
    • Component "minecraft:movable" must be defined and cannot be defined in permutations. Valid values for "movement_type" are "popped" or "immovable"
    • 必须定义 "minecraft:movable" 组件,并且不能在序列中定义。"movement_type" 的有效值为 "popped""immovable"
    • Component "minecraft:placement_filter" cannot be defined in permutations
    • 不能在序列中定义 "minecraft:placement_filter" 组件
  • Added minecraft:chest_obstruction component under the Upcoming Creator Features toggle
  • 向即将到来的创作者功能实验子选项加入了 minecraft:chest_obstruction
  • It defines how a block placed above a chest or ender_chest should obstruct their opening
  • 用于定义放置在箱子或末影箱上方的方块应该如何阻碍打开
    • "obstruction_rule" (Optional): Specifies how the block is evaluated during chest opening if placed above; "shape" is the default when not specified.
    • "obstruction_rule"(可选):指定打开箱子过程中对放置在上方的方块的评估方式;未指定时“shape”为默认值。
      • "always": Will always obstruct a chest from opening.
      • "always":总会阻碍箱子打开。
      • "never" : Will never obstruct a chest from opening.
      • "never":永远不会阻碍箱子打开。
      • "shape" : Will use the Blocks AABB shape to determine if the chest is obstructed from opening.
      • "shape":使用轴对齐边界框的形状来确定箱子是否会被阻止打开。
    • Blocks prior to 26.10 will behave as expected based on their defined geometry and material instances
    • 26.10之前的方块会根据其定义的几何体和材质实例按预期运作
    • Example:
    • 例如:


  •     "format_version": "26.10",
  •     "minecraft:block": {
  •         "description": {
  •             "identifier": "test:test_block"
  •         },
  •         "components": {
  •             "minecraft:chest_obstruction": {
  •                 "obstruction_rule": "always"
  •             }
  •         }
  •     }


[color=rgb(51, 102, 153) !important]复制代码





VOXEL SHAPES
体素形状

  • Fixed voxel shape loading to properly validate custom shape files. (MCPE-235789)
  • 修正了体素形状加载,以正确验证自定义形状文件。(MCPE-235789
    • Individual boxes must now be within the allowed bounds of (-14, -14, -14) to (30, 30, 30) pixels.
    • 现在每个体块都必须处于(-14, -14, -14)到(30, 30, 30)像素之内的范围。
    • At least one box must overlap the base block (0-16 pixels on all axes).
    • 至少有一个体块必须与基底块(各轴方向上的的0~16像素)重叠。
    • Total shape extent cannot exceed 30 pixels (1 block + 14 pixels) on any axis.
    • 任意轴上的形状拓展长度不能超过30像素(1个方块加上14像素)。
  • Fixed rare crash on PS5 native due to inconsistency of packet ordering
  • 修复了PS5原生版因包排序不一致而导致的罕见崩溃问题
  • Fixed content warnings for unit cube and empty shapes that appear when joining a voxel shape enabled world as a client
  • 修复了客户端进入启用了体素形状的世界中单位立方体和空形状的内容日志错误的问题


DDUI
数据驱动用户界面

  • Fixed scroll bar for message box
  • 修复了消息框的滑动条的问题
    • It was showing all the time, now it is only rendered when needed
    • 先前总是显示滑动条,现在仅在需要时渲染



GRAPHICAL
图像

  • Removed the legacy format for specifying light colors in the "Render Dragon for Creators" experiment. point_lights/global.json will no longer be loaded. Creators should migrate to the newer format of local_lighting/local_lighting.json .
  • 在“为创作者提供的渲染龙功能”实验子选项中移除了用于指定光照颜色的旧格式。point_lights/global.json将不再加载。创作者应迁移到更新的local_lighting/local_lighting.json格式。


MOBS
生物

  • Updated baby chicken textures, previously they were missing the texture underneath the wings
  • 更新了小鸡之前缺少的、翅膀下方的纹理
  • Updated the bone hierarchy of Baby Mule and Baby Donkey to match the Baby Horse and Adult Horse hierarchy
  • 更新了幼年骡和幼年驴的骨骼等级,使其与幼年马和成年马的等级相匹配
  • Renamed the bones of Baby Donkey and Baby Mule to match Baby Horse
  • 重命名了幼年驴和幼年骡的骨骼以与幼年马匹配
  • Updated the UVs for the rear legs of both Baby Donkey and Baby Mule
  • 更新了幼年驴和幼年骡后腿的UV
  • The new Rabbit models and textures are now version sliced
  • 现在新的兔子模型和纹理拆分成了不同版本
    • Textures are prefixed with rabbit_
    • 其中纹理具有 rabbit_ 前缀



USER INTERFACE
用户界面

  • Added the correct icon for Party settings (MCPE-235095)
  • 为多人游戏设置加入了正确的图标(MCPE-235095
  • Changed screen narration to not read the Marketplace Pass banner
  • 将屏幕旁白改为忽略市场通行证标头


REALMS
REALMS

  • Realms Moderate Feed screen has been updated to OreUI
  • Realms 的中等动态界面已更新为 OreUI


RENDERING
渲染

  • Armor attachables for Players now use a new render controller called controller.render.armor.player
  • 现在玩家的附着物盔甲使用名为 controller.render.armor.player 的渲染控制器


SERVER-UI DDUI
SERVER-UI模块的数据驱动用户界面

  • Renamed interface LabelOptions to TextOptions .
  • LabelOptions 接口重命名为 TextOptions
  • Class CustomForm .
  • CustomForm
    • Added method label(text: Observable<string> | string | UIRawMessage, options?: TextOptions): CustomForm .
    • 加入了 label(文本:Observable<字符串> 或 字符串 或 UIRawMessage类, 选项(可选):TextOptions类) 将返回:CustomForm类 方法。
  • Class MessageBox .
  • MessageBox
    • Removed method title(text: Observable<string> | string | UIRawMessage): MessageBox .
    • 移除了 title(文本:Observable<字符串> 或 字符串 或 UIRawMessage类) 将返回:MessageBox类 方法。
    • Added parameter title to static method create:
    • create 静态方法加入了 title 参数:
      • static create(player: Player, title: Observable<string> | string | UIRawMessage): MessageBox .
      • 静态方法 create(玩家:Player类, 标题:Observable<字符串> 或 字符串 或 UIRawMessage类) 将返回:MessageBox类。


【冥王大佬 译自Jay Wells 2026 年 3 月 24 日发布的 Minecraft 26.10 Bedrock Changelog
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