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[版本发布] Minecraft 基岩版 Beta & Preview 26.20.22 发布

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发表于 2026年3月27日 21:28:41 | 查看全部 |阅读模式 IP:湖南长沙

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|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.20 仍未发布,Beta & Preview 26.20.22 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Beta & Preview - 26.20.22
Minecraft 基岩版 Beta & Preview 26.20.22



INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
  • This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
  • 此更新将在各大平台上陆续推出,请耐心等待更新。

It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY FEATURES
辅助功能

  • Damage tilt slider now affects rotation of player's hands (MCPE-229437)
  • 伤害倾斜滑块现在会影响玩家手部的旋转 (MCPE-229437)


ACCOUNTS
账户

  • Fixed issue where large values for player profile stats are incorrectly displayed (MCPE-185186)
  • 修复了玩家档案统计数据中数值过大时显示不正确的问题 (MCPE-185186)


GENERAL
通用

  • Fixed most cases where offline multiplayer would load infinitely (MCPE-173418)
  • 修复了离线多人游戏在大多数情况下会无限加载的漏洞 (MCPE-173418)
  • Fall damage audio effects now trigger when the entity hits the ground
  • 摔落伤害的音效现在会在实体撞击地面时触发


GRAPHICAL
图像

  • Fixed an issue that caused mushrooms on the back of mooshrooms to have incorrect illumination . (MCPE-225482)
  • 修复了蘑菇牛背上的蘑菇光照不正确的问题 (MCPE-225482)
  • Fixed an issue that prevented per-biome directional light orbital offset provided by resource packs from being applied in Vibrant Visuals. Such offset can be provided through the field "orbital_offset_degrees" in lighting configuration files.
  • 修复了资源包提供的按生物群系区分的方向光轨道偏移无法在灵动视效[暂译]中应用的问题。此类偏移可通过光照配置文件中的 orbital_offset_degrees 字段提供。


GRAPHICS
图形

  • Adding vibrant visual support for the following:
  • 为以下内容加入了灵动视效[暂译]支持:
    • Shelf blocks
    • 展示架方块
    • Nautilus Armors
    • 鹦鹉螺铠
    • Happy Ghast Ropes
    • 快乐恶魂的绳子
    • Music Disc: Lava Chicken
    • 音乐唱片:Lava Chicken
    • Music Disc: Tears
    • 音乐唱片:Tears
  • Updated MERS texture for Baby Lazy Panda (MCPE-236812)
  • 更新了幼年懒惰熊猫的 MERS 纹理 (MCPE-236812)


ITEMS
物品

  • Golden Dandelion growth particles now emit from above Baby Mobs instead of from inside them
  • 金蒲公英的生长粒子现在会从幼年生物上方而非内部发出


MARKETPLACE
市场

  • Fixed an issue where free trials were incorrectly being advertised for Marketplace Pass and Realms Plus on Nintendo Switch and Nintendo Switch 2 platforms
  • 修复了在 Nintendo Switch 和 Nintendo Switch 2 平台上,市场通行证与 Realms Plus 的免费试用被错误宣传的问题


MOBS
生物

  • Baby Camel hitbox size increased to match model geometry (MCPE-236077)
  • 增大了幼年骆驼的碰撞箱尺寸以匹配模型形状 (MCPE-236077)
  • The baby humanoid Chestplate Armor is now centered on the mob
  • 幼年类人生物的胸甲现在会居中显示在生物身上
  • Baby Hoglin hitbox size increased to match model geometry
  • 增大了幼年疣猪兽的碰撞箱尺寸以匹配模型形状
  • Baby Zoglin hitbox size increased to match model geometry
  • 增大了幼年僵尸疣猪兽的碰撞箱尺寸以匹配模型形状
  • Adjusted the hitboxes for the following mobs, to better match Java:
  • 调整了以下生物的碰撞箱,以更好地与 Java 版保持一致:
    • Baby Villager
    • 幼年村民
    • Baby Zombie Villager
    • 幼年僵尸村民
    • Baby Zombie
    • 幼年僵尸
    • Gurgle
    • 溺尸
    • Baby Husk
    • 幼年尸壳
    • Baby Piglin
    • 幼年猪灵
    • Baby Zombie Piglin
    • 幼年僵尸猪灵
    • Baby Squid
    • 幼年鱿鱼
    • Baby Glow Squid
    • 幼年发光鱿鱼
    • Baby Fox
    • 幼年狐狸
    • Adult Chicken
    • 成年鸡



PARTY SYSTEM
派对系统

  • The Party System has been upgraded! It now features text chat with your party members that you can access through the Social Drawer. Party Text Chat is separate from in-game world chat and travels with you from world to world. You can also travel with your party into Realms and supported featured servers.
  • 派对系统已升级!现在支持通过社交抽屉与派对成员进行文字聊天。派对文字聊天独立于游戏内世界聊天,并会随你在各个世界间一同转移。你还可以与派对成员一同进入 Realms 和支持的精选服务器。
    • Please give us your feedback at aka.ms/MinecraftPartyFeedback
    • 请通过 aka.ms/MinecraftPartyFeedback 向我们提供反馈
    • The Party System is now on Xbox, Windows, iOS, and Android! It will be coming to more device platforms over time
    • 派对系统现已在 Xbox、Windows、iOS 和 Android 平台上线!未来将陆续登陆更多设备平台
    • Party members will only follow the party leader into a Realm if they are already a member of that Realm
    • 派对成员只有在已经是某个 Realm 的成员时,才会跟随派对队长进入该 Realm



REALMS
REALMS

  • Introducing Realms Admin role. Owners can grant more authority to members. Find it in the new Realm Hub.
  • 加入了 Realms 管理员角色。所有者可授予成员更多权限。可在新版 Realm Hub 中找到。
  • Added Realms Hub, bringing together world management, member activity, settings and more, in one unified place. Some screens are still JSON as there's an ongoing migration of UI screens to OreUI in this area.
  • 加入了 Realms Hub,将世界管理、成员活动、设置等功能汇集于一处。由于此区域的 UI 界面正在迁移至 Ore UI,部分界面仍为 JSON 格式。
  • Migrated pack management in the Realm edit world screen to OreUI.
  • 将 Realm 编辑世界界面中的包管理迁移至 OreUI。
  • Support added to join Realms with a Party.
  • 加入了以小队形式加入 Realms 的支持。
  • Fixed issue where player can be softlocked trying to join a realm they're not a member of.
  • 修复了玩家尝试加入非其成员的 Realm 时可能陷入软锁的问题。


STABILITY AND PERFORMANCE
性能与稳定性

  • Fixed realms region bindings crash when indexing out of bounds region data
  • 修复了在索引超出范围的区域数据时 Realms 区域绑定发生崩溃的漏洞。
  • Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected
  • 修复了在提示已连接额外 Joy-Con 手柄时可能发生的崩溃。


USER INTERFACE
用户界面

  • We have added multiple new settings for closed captions which allow players to control how long they are displayed, the location they appear in, and toggle if certain sounds should be hidden (the players own sounds, ambient noises, etc.) (MCPE-236782)
  • 我们为隐藏式字幕加入了多项新设置,使玩家能够控制其显示时长、显示位置,并可切换是否隐藏特定声音(如玩家自身发出的声音、环境音效等)(MCPE-236782)
  • Fixed incorrect UI scales when changing resolution
  • 修复了更改分辨率时 UI 缩放不正确的问题。


WORLD GENERATION
世界生成

  • It is now possible to generate single biome Dripstone Cave worlds
  • 现在可以生成单一生物群系的溶洞世界。

TECHNICAL UPDATES
技术性更新

AI GOALS
AI 意向

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
  • 解析以下 AI 意向的模式时更加严格,在 1.26.20 及更高版本中,若实体 JSON 包含无效数据,将无法加载。
    • minecraft:behavior.hover
    • minecraft:behavior.hover
    • minecraft:behavior.lay_down
    • minecraft:behavior.lay_down
    • minecraft:behavior.mount_pathing
    • minecraft:behavior.mount_pathing
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
  • 解析以下 AI 意向的模式时更加严格,在 1.26.20 及更高版本中,若实体 JSON 包含无效数据,将无法加载。
    • minecraft:behavior.move_through_village
    • minecraft:behavior.move_through_village
    • minecraft:behavior.move_to_random_block
    • minecraft:behavior.move_to_random_block
    • minecraft:behavior.move_towards_target
    • minecraft:behavior.move_towards_target
  • Added "on_pickup_item_start" and "on_pickup_item_end" to "minecraft:behavior.pickup_items"
  • 向 minecraft:behavior.pickup_items 加入了 on_pickup_item_start 与 on_pickup_item_end


API
API

  • Added Observable.toJSON to @minecraft/server beta so that observables can be easily be stringified with JSON.stringify .
  • 加入了 Observable.toJSON@minecraft/server beta,以便可观察对象能轻松通过 JSON.stringify 进行字符串化。
  • Added the pack name to Error content log lines.
  • 加入了内容日志错误行中的包名称。
  • Added locale property to ClientSystemInfo that provides the player's selected language (e.g., en_US, fr_FR, ja_JP)
  • 加入了 locale 属性至 ClientSystemInfo,用于提供玩家所选语言(例如 en_US、fr_FR、ja_JP)


DDUI
DDUI

  • Added DataDrivenScreenClosedReason to @minecraft/server-ui beta.
  • 加入了 DataDrivenScreenClosedReason@minecraft/server-ui beta。
  • Replaced MessageBoxResult.wasShown with MessageBoxResult.closeReason which is a DataDrivenScreenClosedReason .
  • MessageBoxResult.wasShown 替换为 MessageBoxResult.closeReason,后者是一个 DataDrivenScreenClosedReason
  • Changed return type of CustomForm.show(): Promise<boolean> to Promise<DataDrivenScreenClosedReason> .
  • CustomForm.show(): Promise<boolean> 的返回类型更改为 Promise<DataDrivenScreenClosedReason>
  • Added FormCloseError, PlayerLeftError, ServerShutdownError to @minecraft/server-ui beta for use with CustomForm and MessageBox .
  • 加入了 FormCloseErrorPlayerLeftErrorServerShutdownError@minecraft/server-ui beta,以供 CustomFormMessageBox 使用。


AUDIO
音频

  • Fixed an issue where content packs that override entity sound events without defining variants could incorrectly clear the variant key from the base sounds.json, causing content warnings during loading.
  • 修复了未定义变种却覆盖实体声音事件的内容包可能错误清除基 sounds.json 中变种键,从而导致加载时出现内容警告的问题。


BLOCKS
方块

  • Custom blocks will no longer have darker shade when occluded by a small set of vanilla blocks like the minecraft:kelp. (MCPE-236304)
  • 自定义方块被少量原版方块(如 minecraft:kelp)遮挡时,将不再呈现更暗的阴影。(MCPE-236304)
  • Blocks that use the "flower_pottable" component without the "geometry" and "minecraft:material_instances" components will now generate a content error (MCPE-234599)
  • 使用了 minecraft:flower_pottable 组件但未同时使用 minecraft:geometry 和 minecraft:material_instances 组件的方块现在会产生内容日志错误 (MCPE-234599)


EDITOR
编辑器

  • Updated outdated tooltip for 2-point select checkbox in Selection Tool
  • 更新了选择工具中“两点选择”复选框过时的提示文本
  • Updated how incomplete 3-point select volumes are handled by Selection Tool
  • 更新了选择工具对不完整三点选区的处理方式
    • Switching between tools now clears the incomplete 3-point select volume
    • 在工具间切换现在会清除不完整的三点选区
    • Deselect (Ctrl+D) correctly clears the incomplete 3-point select volume and no longer logs an error
    • “取消选择”(Ctrl+D)现在能正确清除不完整的三点选区,且不再记录错误
    • Fill (Ctrl+F) correctly ignores the incomplete 3-point select volume and no longer logs an error
    • “填充”(Ctrl+F)现在能正确忽略不完整的三点选区,且不再记录错误
  • Fixed label values for the 'Deselect' and 'Delete Instance' shortcuts for the layout instance editor.
  • 修复了布局实例编辑器中“取消选择”和“删除实例”快捷键的标签值问题
  • Fixed tooltips for the mode selectors for the layout instance editor.
  • 修复了布局实例编辑器中模式选择器的提示文本
  • Fixed issue in 3-point selection mode where single-clicking to create a volume didn't finalize it, preventing further actions on it.
  • 修复了在三点选择模式中,单击创建选区后未最终确认导致无法对其执行后续操作的问题
  • Fixed a bug that caused the Test World panel to not open when the menu item was clicked
  • 修复了点击菜单项时“测试世界”面板无法打开的漏洞
  • Added Ignore Air Blocks toggle to Paste Preview, allowing air blocks in the clipboard to be excluded from the paste operation
  • 在“黏贴预览”中加入了“忽略空气方块”开关,使剪贴板中的空气方块可从黏贴操作中排除


ENTITY COMPONENTS
实体组件

  • Add minecraft:spawn_on_death Component for spawning entities when an entity perishes.
  • 加入了 minecraft:spawn_on_death 组件,用于在实体死亡时生成实体。
    • entity_to_spawn (optional) What entity to spawn, defaults to owning entity when not set
    • entity_to_spawn(可选)要生成的实体,未设置时默认为拥有此组件的实体
    • spawn_method (optional) Spawn method. born, spawned, or summoned, defaults to spawned when not set
    • spawn_method(可选)生成方法,可为 born spawned 或 summoned,未设置时默认为 spawned
    • spawn_amount (optional) How many entities to spawn, defaults to 1 when not set
    • spawn_amount(可选)要生成的实体数量,未设置时默认为 1
    • inherit_parent_name (optional) If true, the entity will inherit the name of the parent entity, defaults to true when not set
    • inherit_parent_name(可选)若为 true,实体将继承父实体的名称,未设置时默认为 true
    • additional_spawn_range (optional) Additional random range of entities to spawn, defaults to 0, 0 when not set
    • additional_spawn_range(可选)额外生成的随机实体数量范围,未设置时默认为 0, 0


Items
物品

  • Fixed furnace recipe categorization so custom items using minecraft:block_placer with replace_block_item are correctly treated as block recipes. (MCPE-236444)
  • 修复了熔炉配方分类,使得使用带有 replace_block_itemminecraft:block_placer 的自定义物品能被正确视为方块配方。 (MCPE-236444)


SCRIPTING
脚本

  • Added CustomTexture type to beta
  • 在测试版中加入了 CustomTexture 类型
    • textureBoundsList in the WaypointTextureSelector now has the option of passing in a CustomTexture with a specified path, height, and width
    • WaypointTextureSelector 中的 textureBoundsList 现在支持传入带有指定路径、高度和宽度的 CustomTexture



STABILITY AND PERFORMANCE
性能与稳定性

  • Fixed a crash that may occur when suspending title while "Syncing user data" UI is displayed
  • 修复了在显示“正在同步用户数据”界面时,挂起标题可能会发生的崩溃问题

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API

  • Added two functions to DedicatedServerUtils of @minecraft/server-admin in beta
  • 在测试版中,为 @minecraft/server-adminDedicatedServerUtils 加入了两个函数
    • Added reloadScriptingConfig() to reload scripting configuration files from disk
    • 加入了 reloadScriptingConfig() 以从磁盘重新加载脚本配置文件
    • Added reloadPermissions() to reload the sever permissions file from disk
    • 加入了 reloadPermissions() 以从磁盘重新加载服务器权限文件
    • Added reloadCDNConfig() to reload cdn configuration files from disk
    • 加入了 reloadCDNConfig() 以从磁盘重新加载 CDN 配置文件
  • Added backfaceVisible property to DebugText in the @minecraft/debug-utilities module. .
  • @minecraft/debug-utilities 模块中,为 DebugText 加入了 backfaceVisible 属性。
  • Added backfaceVisible property to TextPrimitive in the @minecraft/server module. .
  • @minecraft/server 模块中,为 TextPrimitive 加入了 backfaceVisible 属性。
  • Added textBackfaceVisible property to DebugText in the @minecraft/debug-utilities module. .
  • @minecraft/debug-utilities 模块中,为 DebugText 加入了 textBackfaceVisible 属性。
  • Added textBackfaceVisible property to TextPrimitive in the @minecraft/server module. .
  • @minecraft/server 模块中,为 TextPrimitive 加入了 textBackfaceVisible 属性。
  • Added new property maxShapes to PrimitiveShapesManager .
  • PrimitiveShapesManager 加入了新属性 maxShapes
  • Changed the maximum number of PrimitiveShape objects to 1000.
  • PrimitiveShape 对象的数量上限更改为 1000。
  • Changed the maximum length of the text param of setText on TextPrimitive, to 128.
  • TextPrimitivesetTexttext 参数长度上限更改为 128。
  • Changed the min and max scale value of PrimitiveShape objects to -1000 and 1000 respectively.
  • 分别将 PrimitiveShape 对象的最小和最大缩放值更改为了 -1000 和 1000。


BLOCKS
方块

  • Added snow_log_no_collision behavior to precipitation_behavior in minecraft:precipitation_interactions component. This behavior will allow creators to specify whether snow should cover their custom block or not.
  • 为 minecraft:precipitation_interactions 组件中的 precipitation_behavior 加入了 snow_log_no_collision 行为,允许创作者指定雪是否会覆盖其自定义方块。
  • Fixed trait minecraft:multi_block not loading properly with modern block definition loader
  • 修复了方块特征 minecraft:multi_block 无法被现代方块定义加载器正确加载的漏洞。


GRAPHICAL
图像

  • Fixed an issue where the RenderDragon Features for Creators Experimental resource pack would override other resource packs on the stack
  • 修复了“创作者的渲染龙特性”实验性资源包会覆盖栈中其他资源包的问题
  • Fixed an issue where point lights were over exposed at their center
  • 修复了点光源在其中心过曝的问题
  • This behavior can be replicated using emissive textures if desired
  • 若需要,此行为可通过自发光纹理复现
  • Under the RenderDragon Features for Creators Experiment
  • 在“创作者的渲染龙特性”实验性玩法下:
    • Migrated colored block light storage to the GPU
    • 将彩色方块光照的存储迁移到了 GPU
      • There may be new artifacts with light leaking through or around blocks
      • 可能会出现方块透光或周围漏光等新的图形异常
    • Colored block lights now influence Volumetrics
    • 彩色方块光照现在会影响体积光




【Cat_Anchor 译自feedback.minecraft.net 2026 年 3 月 25 日发布的 Minecraft Beta & Preview - 26.20.22
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