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|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.20 仍未发布,Beta & Preview 26.20.21 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.20.21
Minecraft 基岩版 Beta & Preview 26.20.21
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
- This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
- 此更新将在各大平台上陆续推出,请耐心等待更新。
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
Note: Realms cannot be joined in this week's preview, they will be back working next week. Thanks for your patience!
注:在本周的预览版中,玩家无法加入 Realms,这将在下周恢复。感谢您的耐心!
FEATURES AND BUG FIXES
特性和漏洞修复
BLOCKS
方块
- Tall Seagrass no longer breaks when generated using Bonemeal (MCPE-112509)
- 修复了使用骨粉生成高海草时,高海草会破坏的漏洞 (MCPE-112509)
- Bone Meal no longer produces Seagrass's upper half above other plants (MCPE-224063)
- 修复了骨粉会在其他植物上方生成海草上半部分的漏洞 (MCPE-224063)
GENERAL
通用
- Fall damage visual effects now trigger when the entity hits the ground
- 摔落伤害的视觉效果现在在实体撞击地面时触发
GRAPHICAL
图像
- The baby Bees' textures have been updated to match the adult Bees' textures (MCPE-236685)
- 更新了幼年蜜蜂的纹理,以匹配成年蜜蜂的纹理 (MCPE-236685)
- Fixed an issue where Static Colored Lighting wouldn't propagate in chunks that were completely empty in Vibrant Visuals mode.
- 修复了在灵动视效[暂译]模式下,静态彩色光照无法在完全空的区块中传播的问题的问题
- Fixed broken or incorrect textures after loading a world (MCPE-202009)
- 修复了加载世界后出现损坏或不正确纹理的漏洞 (MCPE-202009)
INPUT
输入
- Fixed changing from handheld to docked Joy-Cons preventing input
- 修复了从手持模式切换到掌机模式下的 Joy-Cons 会导致输入失效的问题
MOBS
生物
- Updated the Snow Fox baby's sleeping texture; eyes are now dark blue to match adult's sleeping texture (MCPE-236972)
- 更新了幼年雪狐的睡觉纹理;眼睛现在是深蓝色,以匹配成年个体的睡觉纹理 (MCPE-236972)
- Baby Zombies are no longer levitating when riding baby mobs
- 幼年僵尸在骑乘幼年生物时不再漂浮
- The rabbits' idle animation has been disabled while they are leashed
- 兔子在被拴绳牵引时,其空闲动画现在被禁用
- The baby Wolves' hind legs are now rotated correctly while sitting
- 现在幼年狼坐下时后腿的旋转角度是正确的
- Fixed a bug where Slime family mobs' bounce animations would snap abruptly
- 修复了“史莱姆”族生物的弹跳动画会突然跳转的漏洞
SOUNDS
音效
- Baby spawn sounds now play with the correct pitch for the following baby mobs:
- 以下幼年生物的生成音效现在以正确的音高播放:
- Baby Pig
- 幼年猪
- Baby Cat
- 幼年猫
- Baby Chicken
- 幼年鸡
- Baby Horse
- 幼年马
- Baby Wolf
- 幼年狼
STABILITY AND PERFORMANCE
性能与稳定性
- Fixed a crash that could occur when loading the Token FAQ page on PlayStation
- 修复了在 PlayStation 上加载 Token 常见问题解答页面时可能发生的崩溃
- Fixed crash that could occur when logging Molang content
- 修复了记录 Molang 内容时可能发生的崩溃
USER INTERFACE
用户界面
- Fixed caret movement acting twice and backspace deleting too many characters when using a physical keyboard on iOS
- 修复了在 iOS 上使用实体键盘时,光标移动两次且退格键删除过多字符的问题
- Improved how scrollable screen content is displayed in Ore UI menu screens on devices with notches, rounded corners or safe zones applied. Content now smoothly scrolls beneath the safe area instead of being cut off.
- 改进了在带有刘海屏、圆角或安全区域的设备上,Ore UI 菜单屏幕中可滚动屏幕内容的显示方式。内容现在可以平滑地在安全区域下方滚动,而不会被截断。
- Furnace recipes will now unlock when you collect the corresponding material. The feature is available under "Experimental"
- 熔炉配方现在会在玩家收集到相应材料时解锁。此功能可在“实验性”选项下使用。
TECHNICAL UPDATES
技术性更新
BLOCKS
方块
- The pick-block action will now give the desired item in a flowerpot when the "minecraft:block_placer" component is defined with "replace_block_item" set to true (MCPE-234586)
- 将 minecraft:block_placer 组件的 replace_block_item 设为 true 时,选取方块功能现在会给予花盆中的预期物品 (MCPE-234586)
- Fix validation of large geometries that are scaled down with a transformation component (MCPE-236317)
- 修复了通过 minecraft:transformation 组件缩放较大的方块模型时的验证问题 (MCPE-236317)
AI GOALS
AI 意向
- Made the schema for minecraft:behavior.jump_around_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range fields valid_distance_to_target and landing_distance_from_target now only accepts an object with min and max values. Other formats will fail to parse
- 使 minecraft:behavior.jump_around_target 的模式在解析时更加严格,在 1.26.20 及更高版本中,包含无效数据的实体 JSON 现在将无法加载。浮点范围字段 valid_distance_to_target 和 landing_distance_from_target 现在仅接受包含 min 和 max 值的对象。其他格式将解析失败
- Made the schema for minecraft:behavior.jump_to_block stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field cooldown_range now only accepts an object with min and max values. Other formats will fail to parse
- 使 minecraft:behavior.jump_to_block 的模式在解析时更加严格,在 1.26.20 及更高版本中,包含无效数据的实体 JSON 现在将无法加载。浮点范围字段 cooldown_range 现在仅接受包含 min 和 max 值的对象。其他格式将解析失败
- Made the schema for minecraft:behavior.move_around_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field destination_position_range now only accepts an object with min and max values. Other formats will fail to parse
- 使 minecraft:behavior.move_around_target 的模式在解析时更加严格,在 1.26.20 及更高版本中,包含无效数据的实体 JSON 现在将无法加载。浮点范围字段 destination_position_range 现在仅接受包含 min 和 max 值的对象。其他格式将解析失败
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
- 以下 AI 意向的模式解析现在更加严格,在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON。
- minecraft:behavior.find_cover
- minecraft:behavior.find_cover
- minecraft:behavior.find_mount
- minecraft:behavior.find_mount
- minecraft:behavior.find_underwater_treasure
- minecraft:behavior.find_underwater_treasure
- minecraft:behavior.flee_sun
- minecraft:behavior.flee_sun
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
- 以下 AI 意向的模式解析现在更加严格,在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON。
- minecraft:behavior.float
- minecraft:behavior.float
- minecraft:behavior.follow_owner
- minecraft:behavior.follow_owner
- minecraft:behavior.follow_parent
- minecraft:behavior.follow_parent
- minecraft:behavior.hold_ground
- minecraft:behavior.hold_ground
API
API
- Added maximumRenderDistance property to DebugShape .
- 向 DebugShape 加入了 maximumRenderDistance 属性。
- Added maximumRenderDistance property to PrimitiveShape .
- 向 PrimitiveShape 加入了 maximumRenderDistance 属性。
- The default render distance used by DebugShape and PrimitiveShape is now your client's render distance, instead of infinity. If you'd like to match the old behavior, you can set maximumRenderDistance to a very large number (Infinity isn't valid in scripting due to platform differences unfortunately).
- DebugShape 和 PrimitiveShape 使用的默认渲染距离现在是客户端的渲染距离,而不是无限大。如果想使用旧的行为,可以将 maximumRenderDistance 设置为一个非常大的数值(遗憾的是,由于平台差异,Infinity 在脚本编写中无效)。
- Added InvalidType and UnsupportedValue to InvalidArgumentErrorType enum in @minecraft/common v1.3.0
- 在 @minecraft/common v1.3.0 的 InvalidArgumentErrorType 枚举中加入了 InvalidType 和 UnsupportedValue
DDUI
DDUI
- Made close buttons client authoritative so that forms close more quickly.
- 关闭按钮现在由客户端发出命令,因此界面现在关闭得更快
EDITOR
编辑器
- Toast notifications are grouped when multiple errors are triggered rapidly.
- 当快速触发多个错误时,提示通知将被分组显示
- Disabled left mouse button paste in Paste Preview when Keyboard-only cursor mode is active
- 在“仅键盘”光标模式激活时,禁用了黏贴预览中的鼠标左键黏贴功能
- Added the Primitives tool to the Editor tool rail
- 在编辑器工具导轨上加入了“基础形状”工具
- Fixed Paste Preview appearing at an unpredictable position when entering Keys Only cursor mode from the dropdown, T key, or tool activation while Keys Only is already selected. The preview now appears at the block the player is looking at, or 32 blocks in front of the camera if no block is in view.
- 修复了从下拉菜单、按 T 键或在已选择“仅键盘”模式时激活工具进入该模式,导致黏贴预览出现在不可预测位置的漏洞。预览现在会出现在玩家注视的方块处,如果视野内没有方块,则出现在相机前方 32 格处
- Implemented auto-save for structure detail setting and removed Save button and Save menu from structure detail pane
- 为结构详细信息设置实现了自动保存,并从结构详细信息窗格中移除了“保存”按钮和“保存”菜单
- The Vibrant Visuals generate resource pack button now exports any edited configurations to a resource pack with a folder link provided
- 在灵动视效[暂译]中,“生成资源包”按钮现在会将任何已编辑的配置导出到资源包中,并提供文件夹链接
ENTITY FILTERS
实体过滤器
- Removed "has_equipment_block_tag" entity filter
- 移除了 has_equipment_block_tag 实体过滤器
- We should not be looking at block tags on items for item behavior, and because of this the filter is being removed
- 我们不应为了物品行为而去查看物品上的方块标签,因此移除了该过滤器
GENERAL
通用
- Upgraded particles, trading, and cameras JSON resources to Cereal slice 1.26.10 and re-serialized to align with the updated schema.
- 将粒子、交易和相机 JSON 资源升级到了 Cereal 1.26.10 版本,并重新序列化以与更新后的架构保持一致
ITEMS
物品
- New 1.26.10 attachables now use a new 'controller.render.armor.v2' render_controller rather than using an updated 'controller.render.armor'. Fixes some creator content's custom armor not rendering properly
- 新的 1.26.10 附着物现在使用新的 controller.render.armor.v2 渲染控制器,而不是使用更新后的 controller.render.armor。修复了某些创作者内容的自定义盔甲无法正确渲染的问题
NETWORK PROTOCOL
网络协议
- Modified the binary format of PlayerEnchantOptionsPacket
- 修改了 PlayerEnchantOptionsPacket 的二进制格式
USER INTERFACE
用户界面
- Fixed an issue causing the HUD to fail to load after disabling Screen Animations in-game, sometimes causing a soft-lock issue (MCPE-236881)
- 修复了在游戏中禁用屏幕动画后,HUD 加载失败,且有时会造成软锁的问题 (MCPE-236881)
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
- Added opPlayer and deopPlayer functions to @minecraft/server-admin in beta
- 在测试版的 @minecraft/server-admin 中加入了 opPlayer 和 deopPlayer 函数
- Added allowCheats boolean property to the World class in @minecraft/server in beta
- 在测试版的 @minecraft/server 中的 World 类里加入了 allowCheats 布尔值属性
- Added WebSocket clients to @minecraft/server-net in beta
- 在测试版的 @minecraft/server-net 中加入了 WebSocket 客户端
- WebSocket class added which is used to create and connect websocket clients. This is created as the global websocket object in @minecraft/server-net
- 加入了 WebSocket 类,用于创建和连接 WebSocket 客户端。它在 @minecraft/server-net 中作为全局的 websocket 对象被创建
- WebSocketClient class added to interact with the websocket and receive data from the server through events
- 加入了 WebSocketClient 类,用于与 WebSocket 交互并通过事件接收来自服务器的数据
- Moving BiomeTypes.getAll to 2.7.0 in @minecraft/server
- 将 BiomeTypes.getAll 移动到了 @minecraft/server 中的 2.7.0
- Moving BiomeTypes.get to 2.7.0 in @minecraft/server
- 将 BiomeTypes.get 移动到了 @minecraft/server 中的 2.7.0
- Moving BiomeType.hasTags to 2.7.0 in @minecraft/server
- 将 BiomeType.hasTags 移动到了 @minecraft/server 中的 2.7.0
- Moving BiomeType.getTags to 2.7.0 in @minecraft/server
- 将 BiomeType.getTags 移动到了 @minecraft/server 中的 2.7.0
【Cat_Anchor 译自feedback.minecraft.net 2026 年 3 月 17 日发布的 Minecraft Beta & Preview - 26.20.21】
【查看原文】
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