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发表于 2026年3月13日 20:47:18
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|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.20 仍未发布,Beta & Preview 26.20.20 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.20.20
Minecraft 基岩版 Beta & Preview 26.20.20
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
- This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
- 此更新将在各大平台上陆续推出,请耐心等待更新。
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
ACHIEVEMENTS
成就
- Fixed the Time Played stat briefly showing "-1 hours" on the Achievements screen while loading (MCPE-230285)
- 修复了加载时“已游玩时间”统计数据在成就界面短暂显示为“-1 小时”的漏洞 (MCPE-230285)
BLOCKS
方块
- Grass Blocks can now spawn Tall Grass when bone mealed
- 对草方块使用骨粉现在可以生成高草丛
GAMEPLAY
玩法
- Fixed knockback effect to behave more like Java edition (MCPE-190868)
- 修复了击退效果的表现与 Java 版不一致的漏洞 (MCPE-190868)
- Fixed an issue that caused players camera to rotate while interacting with blocks when using Full Keyboard Mode (MCPE-235656)
- 修复了在使用全键盘模式时,与方块交互会导致玩家视角旋转的问题的漏洞 (MCPE-235656)
GRAPHICAL
图像
- Fixed an issue where Spyglass and Carved Pumpkin overlay were not being hidden while taking a screenshot in Vibrant Visuals. (MCPE-219934)
- 修复了在灵动视效[暂译]下,使用望远镜和雕刻南瓜时其覆盖层不会隐藏的问题的漏洞 (MCPE-219934)
- Fixed a bug where MERS textures were visible on the front of shields with banner patterns in Vibrant Visuals. (MCPE-235081)
- 修复了在灵动视效[暂译]下,带有旗帜图案的盾牌正面会显示 MERS 纹理的漏洞 (MCPE-235081)
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- 修复了在世界中切换到光线追踪图形模式时,自发光、金属度和粗糙度值无法正确加载的漏洞
- Added Sky Flashing effect in The End for Fancy graphics mode.
- 为精美图形模式下的末地加入了天空闪烁(末地闪光)效果
- Added Vibrant Visuals support for all Shelf blocks
- 为所有展示架方块加入了灵动视效[暂译]支持
ITEMS
物品
- Baby Mobs no longer show green growth particles when being fed while their growth is stopped by a Golden Dandelion
- 幼年生物在因金蒲公英而停止生长时,被喂食将不再显示绿色的生长粒子
- The Torch recipe is now unlocked by acquiring a Stick, Coal, Charcoal, or a Pickaxe of any type
- 火把的配方现在通过获得木棍、煤炭、木炭或任意种类的镐来解锁
MOBS
生物
- Added Vibrant Visual support for Nautilus Armors
- 为鹦鹉螺铠加入了灵动视效[暂译]支持
- Baby Squid hitbox correctly bounds the mob
- 幼年鱿鱼的碰撞箱现在能正确包裹生物
- Baby Turtle now has swimming animations
- 幼年海龟现在拥有游泳动画
- Baby Glow Squid hitbox correctly bounds the mob
- 幼年发光鱿鱼的碰撞箱现在能正确包裹生物
- Baby Striders are no longer floating above ground (MCPE-236393)
- 修复了幼年炽足兽漂浮在地面之上的漏洞 (MCPE-236393)
- Villagers move at correct speed when moving to workstations (MCPE-236656)
- 修复了村民前往工作站时移动速度不正确的漏洞 (MCPE-236656)
- Fixed Baby Zombie Piglin snout texture to be front facing
- 修复了幼年僵尸猪灵鼻部纹理的朝向问题
- Fixed adult Rabbit textures which had a line under their head
- 修复了成年兔子头部下方有条纹的纹理问题
- Got rid of extra pixels in Warm Baby Pig texture
- 去除了温暖幼年猪纹理中的多余像素
- Fixed Baby Hoglin's crest texture so its on both sides
- 现在幼年疣猪兽的两侧都有鬓毛纹理
- Updates the Brown Baby Panda texture to be more consistant with the other's
- 更新了棕色幼年熊猫的纹理,使其与其他幼年熊猫更一致
- Got rid of the dark stripe on the back of the Baby Panda's heads
- 去除了幼年熊猫头后部的深色条纹
- Fixed underside texture of Baby Goat and Baby Snifflet to be consistant with the adults. Fixed back of Baby Dolphin's head which had inconsistent pixels
- 修复了幼年山羊和幼年嗅探兽的底部纹理,使其与成年个体一致。修复了幼年海豚头后部像素不一致的问题
- Updated the top of the Chainmail Baby Armor Helmet to match the adult's
- 更新了锁链盔甲头盔幼年模型的顶部,使其与成年个体匹配
- Mobs now correctly bounce after making contact with Slime Blocks and Beds, instead of bouncing mid-air before impact
- 生物现在在与黏液块和床接触后正确弹起,而不是在撞击前于半空中弹起
- Mobs now emit a vibration of frequency 2 when bouncing on Beds and Slime Blocks
- 生物现在在床和黏液块上弹跳时会发出频率为 2 的振动
REALMS
REALMS
- Fixed an issue where the save world modal would remain active after use.
- 修复了保存世界对话框在使用后仍保持活跃的问题的漏洞
- Fixed 'Create on Realms' button in the create new world screen
- 修复了创建新世界界面中“在 Realms 上创建”按钮的漏洞
- Removed subscriptions tabs from in-game Realms settings
- 移除了游戏内 Realms 设置中的订阅选项卡
SOUNDS
音效
- Adult Pigs and Baby Pig now have eating sounds
- 成年猪和幼年猪现在拥有进食音效
- Trumpet note block instrument is now added to all Copper variants
- 小号音符盒乐器现在被加入所有铜质变种方块
USER INTERFACE
用户界面
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages
- 修复了导航至侧边栏页面后 PS4/5 商店徽标不显示的漏洞
TECHNICAL UPDATES
技术性更新
AI GOALS
AI 意向
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时以下 AI 意向的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- minecraft:behavior.hide
- minecraft:behavior.hide
- minecraft:behavior.mingle
- minecraft:behavior.mingle
- minecraft:behavior.move_to_poi
- minecraft:behavior.move_to_poi
- minecraft:behavior.move_to_village
- minecraft:behavior.move_to_village
- minecraft:behavior.sleep
- minecraft:behavior.sleep
- minecraft:behavior.stroll_towards_village
- minecraft:behavior.stroll_towards_village
- Made the schema for minecraft:behavior.equip_item stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时 minecraft:behavior.equip_item 的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- Made the schema for minecraft:behavior.move_outdoors stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时 minecraft:behavior.move_outdoors 的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- Made the schema for minecraft:behavior.move_indoors stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时 minecraft:behavior.move_indoors 的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
- 在解析时以下 AI 意向的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON。
- minecraft:behavior.admire_item
- minecraft:behavior.admire_item
- minecraft:behavior.barter
- minecraft:behavior.barter
- minecraft:behavior.eat_carried_item
- minecraft:behavior.eat_carried_item
- The sound_interval float range field in minecraft:behavior.admire_item now only accepts an object with min and max values. Other formats will fail to parse
- minecraft:behavior.admire_item 中的浮点数范围字段 sound_interval 现在仅接受包含 min 和 max 值的对象。其他格式将解析失败
API
API
- Released @minecraft/server version 2.7.0.
- 发布了 @minecraft/server 2.7.0。
- Added @minecraft/server version 2.8.0-beta.
- 加入了 @minecraft/server 2.8.0-beta。
- Released AimAssistCategory from beta to v2.6.0
- 将 AimAssistCategory 从 beta 移动到了 v2.6.0
- Released AimAssistCategorySettings from beta to v2.6.0
- 将 AimAssistCategorySettings 从 beta 移动到了 v2.6.0
- Released AimAssistPreset from beta to v2.6.0
- 将 AimAssistPreset 从 beta 移动到了 v2.6.0
- Released AimAssistPresetSettings from beta to v2.6.0
- 将 AimAssistPresetSettings 从 beta 移动到了 v2.6.0
- Released AimAssistRegistry from beta to v2.6.0
- 将 AimAssistRegistry 从 beta 移动到了 v2.6.0
- Released PlayerAimAssist from beta to v2.6.0
- 将 PlayerAimAssist 从 beta 移动到了 v2.6.0
- Released PlayerAimAssistSettings from beta to v2.6.0
- 将 PlayerAimAssistSettings 从 beta 移动到了 v2.6.0
- Released AimAssistTargetMode from beta to v2.6.0
- 将 AimAssistTargetMode 从 beta 移动到了 v2.6.0
- Released World.getAimAssist from beta to v2.6.0
- 将 World.getAimAssist 从 beta 移动到了 v2.6.0
- Released Player.getAimAssist from beta to v2.6.0
- 将 Player.getAimAssist 从 beta 移动到了 v2.6.0
- A new field embed_in_surface has been added to the schema of snap_to_surface_feature, which allows specifying whether the snapped feature should be embedded in the located surface. Defaults to false
- 一个新的字段 embed_in_surface 已被加入至 snap_to_surface_feature 的模式中,用于指定吸附后的地物是否应嵌入到定位的表面中。默认值为 false
BLOCKS
方块
- Fixed issue causing items with item lock component to be put in decorated pots (MCPE-184636)
- 修复了带有物品锁组件的物品能被放入饰纹陶罐的漏洞 (MCPE-184636)
- For format_version >= 1.26.20 the component minecraft:redstone_producer cannot be defined in the permutations array without defining it in the base components object as well (MCPE-234647)
- 对于 format_version >= 1.26.20 的版本,组件 minecraft:redstone_producer 不能在未于基础 components 对象中定义的情况下,仅定义在 permutations 数组中 (MCPE-234647)
- Removed the warning message if the optional property strongly_powered_face of component minecraft:redstone_producer is not defined (MCPE-234635)
- 移除了当组件 minecraft:redstone_producer 的可选属性 strongly_powered_face 未定义时的警告信息 (MCPE-234635)
- Custom block with an icon item will now correctly display the icon in setblock command. (MCPE-235787)
- 修复了带有图标物品的自定义方块在 setblock 命令中无法正确显示图标的问题。(MCPE-235787)
- Fixed "minecraft:placement_filter" for blocks with trait minecraft:multi_block
- 修复了具有 minecraft:multi_block 特征的方块的 minecraft:placement_filter 组件的漏洞
- If no value is given for the "texture" field in "minecraft:destruction_particles", the "down" or "" texture will be used from "minecraft:material_instances" instead of the dirt texture. (MCPE-234708)
- 修复了当未在 minecraft:destruction_particles 中为 texture 字段提供值时,会使用泥土纹理而非 minecraft:material_instances 中的 down 或 * 纹理的问题。(MCPE-234708)
- Fixed custom blocks with the 'minecraft:tick' component ticking more than expected when placed via a structure (MCPE-236362)
- 修复了带有 'minecraft:tick' 组件的自定义方块通过结构放置时,触发计划刻超出预期的漏洞 (MCPE-236362)
- Fixed minecraft:block_placer component's replace_block_item property. The block will now properly use the overridden block item. (MCPE-236314)
- 修复了 minecraft:block_placer 组件的 replace_block_item 属性的漏洞。该方块现在将正确使用被覆写的方块物品。(MCPE-236314)
- Fixed y-offset for 'flower_pottable' blocks in flower pots to match vanilla for versions 1.26.20+ (MCPE-234585)
- 为 1.26.20+ 的版本修复了花盆内“可盆栽”方块的 Y 轴偏移,以匹配原版 (MCPE-234585)
- We are fully enabling the block schema parsing update that was tested during 1.26.10 previews. These changes will be shipping as part of 1.26.20 and start with this first preview.
- 我们将全面启用已在 1.26.10 测试版中测试的方块模式解析更新。这些变更将作为 1.26.20 版本的一部分发布,并从本次首个测试版开始生效。
- The custom block json api has the following changes that will affect loading of block json with format version 1.26.20 and up.
- 自定义方块 JSON 的 API 有以下变更,将影响格式版本为 1.26.20 及更高版本的方块 JSON 的加载。
- General
- 常规
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- 调整了命名空间约束,但此前允许的所有内容应仍然有效。
- This can affect the identifiers used for the block, states and menu category groups.
- 这可能会影响用于方块、状态和菜单类别组的标识符。
- Block Traits
- 方块特征
- "placement_direction" trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- placement_direction 特征的验证变更:旋转偏移不再接受 0.5 的容差。
- Input value must be a multiple of 90.0
- 输入值必须是 90.0 的倍数
- The value must be in the range 0.0 to 360.0 inclusive.
- 该值必须在 0.0 到 360.0 的范围内(含)。
- "blocks_to_corner_with" now requires "minecraft:corner_and_cardinal_direction" to be one of the "enabled_states" for the "placement_direction" trait.
- blocks_to_corner_with 现在要求 minecraft:corner_and_cardinal_direction 是 placement_direction 特性的 enabled_states 之一。
- Category
- 分类
- "menu_category", validation change: An empty "group" value is not allowed.
- menu_category 验证变更:不允许使用空的 group 值。
- The "group" field can either exist with a non-empty value or not exist at all.
- group 字段要么以非空值存在,要么完全不存在。
- "category" is now a required field, when using "menu_category". This is strictly enforced now.
- 使用 menu_category 时,category 现在是必需字段。此项现在会被严格执行。
- Components
- 组件
- "minecraft:flower_pottable", validation change: It is restricted outside of root components object.
- minecraft:flower_pottable 验证变更:它在根 components 对象之外受到限制。
- "minecraft:geometry", validation change: The constraint on "culling_shape" identifier is strictly enforced now.
- minecraft:geometry 验证变更:对 culling_shape 标识符的约束现在会被严格执行。
- When using the minecraft namespace, the only currently available culling shape identifiers are : "minecraft:empty" or "minecraft:unit_cube".
- 当使用 minecraft 命名空间时,当前可用的剔除形状标识符仅为:minecraft:empty 或 minecraft:unit_cube。
- When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
- 不使用命名空间或使用自定义命名空间时,名称必须以字母数字字符开头和结尾。
- "minecraft:light_dampening" and "minecraft:light_emission", validation change: They now strictly enforce the value to be between 0 and 15 inclusive.
- minecraft:light_dampening" 和 "minecraft:light_emission 验证规则变更:现在它们严格限制值的范围在 0 到 15 之间(含)。
- There is a breaking change to how tags are defined.
- 标签的定义方式有破坏性变更。
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- 从版本 1.26.20 开始,标签不能作为顶层元素自由存在于组件数组中。
- They must live inside the "minecraft:tags" component, which accepts an array of tags of the format :
- 它们必须位于 minecraft:tags 组件内,该组件接受一个如下格式的标签数组:
- "minecraft:tags": ["minecraft:crop", "custom:custom_tag"] .
- "minecraft:tags": ["minecraft:crop", "custom:custom_tag"] 。
- The values must have the format "<namespace>:<tag_name>".
- 值必须采用 <命名空间>:<标签名> 的格式。
- They no longer need to be prefixed with tag:
- 它们不再需要以 tag: 作为前缀
COMMANDS
命令
- Fixed issue where player could still auto-jump after using the /inputPermissions command to disable jumping (MCPE-235573)
- 修复了使用 /inputPermissions 命令禁用跳跃后,玩家仍能自动跳跃的问题的漏洞 (MCPE-235573)
COMPONENTS
组件
- Fixed issue with mob projectile accuracy going negative on higher difficulty settings
- 修复了在更高难度设置下,生物投掷物精准度变为负数的问题的漏洞
- Fixed bug in "minecraft:interact" where combining "drop_item_slot" and "equip_item_slot" would not equip the given item
- 修复了 minecraft:interact 中,结合使用 drop_item_slot 和 equip_item_slot 时无法装备指定物品的漏洞
- The "minecraft:damage_sensor" component's "deals_damage" field now supports an additional value:
- minecraft:damage_sensor 组件的 deals_damage 字段现在支持一个附加值:
- "no_but_entity_effects_apply":
- no_but_entity_effects_apply:
- Damage is not applied to the entity
- 不对实体应用伤害
- Knockback and enchantments are applied
- 仍应用击退和魔咒
- The attacker's weapon is used as normal
- 攻击者的武器照常使用
- The entity does not flash red
- 实体不会闪烁红色
- Descriptions for custom blocks with minecraft:display_name now return correct values (MCPE-236308)
- 修复了带有 minecraft:display_name 的自定义方块的描述无法返回正确值的漏洞 (MCPE-236308)
EDITOR
编辑器
- Fixed a bug in Terrain Flatten mode where adjusting the brush height made the brush harder to use
- 修复了在“平整地形”模式下,调整画笔高度会导致画笔难以使用的漏洞
- Changed default X and Z axis mirror keybindings for Paste Preview to use SHIFT + CTRL modifiers
- 更改了“黏贴预览”的默认 X 轴和 Z 轴镜像按键绑定,现在使用 SHIFT + CTRL 组合键
- Changed default axis lock keybinding for Ruler tool to use SHIFT + CTRL modifiers
- 更改了“标尺”工具的默认轴锁定按键绑定,现在使用 SHIFT + CTRL 组合键
- Added unbound keybindings for core panels
- 为核心面板加入了未绑定的按键绑定
- Fixed a bug where can't undo/redo the operations of deselect and replace blocks from manifest table in Marquee and Freehand mode.
- 修复了在“选框”和“手绘”模式下,无法撤消 / 重做从清单表中取消选择和替换方块操作的漏洞
- Fixed Vector3 Timeline bug to avoid time values beyond neighboring nodes' time bounds in the edit popup
- 修复了 Vector3 时间轴的一个漏洞,以避免在编辑弹出窗口中出现时间值超出相邻节点时间范围的情况
- Added optional drag and drop support for ICollectionTreePropertyItem API entries
- 为 ICollectionTreePropertyItem API 条目加入了可选的拖放支持
- Added location to IRootPropertyPaneOptions to display root panes over the viewport instead of within a drawer
- 向 IRootPropertyPaneOptions 加入了 location,用于在视口上方而非抽屉内显示根窗格
- Added view control pane API support for ICollectionTreePropertyItem
- 为 ICollectionTreePropertyItem 加入了视图控制窗格 API 支持
- The Local Lights and Shadow configurations in the Vibrant Visuals pane no longer has a non functioning plus button and is disabled
- 灵动视效[暂译]窗格中的“局部光源和阴影”配置不再有无功能且处于禁用状态的加号按钮
ENTITY COMPONENTS
实体组件
- The behavior of the minecraft:friction_modifier component now matches its description
- minecraft:friction_modifier 组件的行为现在与其描述一致
- The higher its value, the more friction affects an entity:
- 其值越高,摩擦力对实体的影响越大:
- 0.0 means no friction
- 0.0 表示无摩擦力
- 1.0 means regular friction
- 1.0 表示常规摩擦力
- 2.0 means double friction
- 2.0 表示双倍摩擦力
- The component now affects ground friction only, and no longer partially affects air or liquid drag
- 该组件现在仅影响地面摩擦力,不再部分影响空气或液体阻力
- The legacy incorrect behavior can be re-enabled by adding the minecraft:uses_legacy_friction component
- 通过添加 minecraft:uses_legacy_friction 组件,可以重新启用之前的错误行为
- This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered
- 该组件会自动添加到所有格式版本低于 1.26.20 的实体上,以确保其行为保持不变
- The component now properly works on players, and on other client-predicted entities
- 该组件现在能正确作用于玩家和其他客户端预测的实体上
- Added the minecraft:uses_uniform_air_drag component
- 加入了 minecraft:uses_uniform_air_drag 组件
- When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement
- 存在此组件时,空气阻力将均匀应用于垂直轴和水平轴,而不再偏向于水平移动
- Added the "minecraft:on_equipment_changed" component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots
- 加入了 minecraft:on_equipment_changed 组件,可以在特定装备槽位装备或卸下物品时执行实体事件
- Contains a "slots" field with a list of entries, each with:
- 包含 slots 字段,其中包含条目列表,每个条目包含:
- "slot", the equipment slot to monitor
- slot,要监控的装备槽位
- "on_equip", event to fire when a non-empty item is placed in the slot
- on_equip,非空物品放入槽位时触发的事件
- "on_unequip", event to fire when the slot is cleared
- on_unequip,槽位清空时触发的事件
- When equipment changes, the first matching slot entry is used
- 当装备发生变化时,会使用第一个匹配的槽位条目
- Does not apply to "minecraft:inventory" slots, use "minecraft:equippable" instead
- 不适用于 minecraft:inventory 槽位,请改用 minecraft:equippable
ENTITY FILTERS
实体过滤器
- Added "has_equipment_block_tag" entity filter
- 加入了 has_equipment_block_tag 实体过滤器
- Added "has_same_equipment_in_slot_as" entity filter
- 加入了 has_same_equipment_in_slot_as 实体过滤器
FEATURES
地物
- Added a boolean "rotate_around_center" field to the "minecraft:structure_template_feature" feature
- 为 minecraft:structure_template_feature 地物加入了布尔字段 rotate_around_center
- When set to "true", it rotates the structure around its center when placing it in the world
- 设为 true 时,在将结构放置到世界中时会围绕其中心进行旋转
- Defaults to "false" if omitted
- 如果省略,则默认为 false
ITEMS
物品
- Items that have their "item_lock" mode set to either "lock_in_inventory" or "lock_in_slot" can no longer be placed in shelf blocks (MCPE-230341)
- item_lock 模式设置为 lock_in_inventory 或 lock_in_slot 的物品现在不再可以被放入展示架方块 (MCPE-230341)
- Fixed pickblock overriding items in hotbar with item_lock (MCPE-706240)
- 修复了选取方块功能会覆盖快捷栏中带有 item_lock 的物品的漏洞 (MCPE-706240)
MOBS
生物
- Fixed a bug where the summon_cap for custom entities was ignored
- 修复了自定义实体的 summon_cap 被忽略的漏洞
SCRIPTING
脚本
- Values returned by localizationKey on Block, BlockPermutation, and BlockType will now correctly respect minecraft:display_name keys for custom blocks.(MCPE-235802)
- BlockBlockPermutation 和 BlockType 上的 localizationKey 返回值现在遵循自定义方块的 minecraft:display_name 键 (MCPE-235802)
STABILITY AND PERFORMANCE
性能与稳定性
- Fixed crash loading level with incomplete explorer map (MCPE-226793)
- 修复了加载包含不完整探险家地图的存档时发生的崩溃 (MCPE-226793)
- Improved sign-in speed on most platforms by triggering authentication earlier during game startup
- 通过在游戏启动期间更早触发身份验证,提升了大多数平台上的登录速度
USER INTERFACE
用户界面
- Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
- 修复了进入行为包界面的自定义设置会禁用该包的漏洞。
WORLD GENERATION
世界生成
- Can now use minecraft:feature_pool_element in Jigsaw Structure Template Pools in order to place Features
- 现在可以在拼图结构模板池中使用 minecraft:feature_pool_element 来放置地物
- feature s can now connect to a Jigsaw Block with any Target Name, rather than only minecraft:bottom
- feature 现在可以连接到具有任何目标名称的拼图方块,而不仅仅是 minecraft:bottom
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
- Adjusted GameTest to no longer run call backs from methods such as succeedWhen and failIf after the test has already completed.
- 调整了 GameTest,使其不再在测试完成后运行来自 succeedWhen 和 failIf 等方法的回调
- Changed color property of DebugShape (in @minecraft/debug-utilities) from RGB to RGBA .
- 将 DebugShape (位于 @minecraft/debug-utilities 中)的 color 属性从 RGB 更改为 RGBA
- Added depthTest property to DebugText (in @minecraft/debug-utilities).
- 向 DebugText (位于 @minecraft/debug-utilities 中)加入了 depthTest 属性
- Added backgroundColorOverride property to DebugText (in @minecraft/debug-utilities).
- 向 DebugText (位于 @minecraft/debug-utilities 中)加入了 backgroundColorOverride 属性
- Added useRotation property to DebugText (in @minecraft/debug-utilities).
- 向 DebugText (位于 @minecraft/debug-utilities 中)加入了 useRotation 属性
- Added kickPlayer() to the @minecraft/server-admin module in beta
- 在测试版中向 @minecraft/server-admin 模块加入了 kickPlayer() 方法
- Added new tech to support 3D world text objects and rendering to @minecraft/server .
- 向 @minecraft/server 加入了新技术以支持 3D 世界文本对象和渲染。
- Added new beta PrimitiveShapesManager class used to add and remove text primitives to the world.
- 加入了新的 PrimitiveShapesManager 测试版类,用于向世界添加和移除文本基元。
- Added new beta PrimitiveShape base class used to repesent 3D shape objects in the world.
- 加入了新的 PrimitiveShape 测试版基类,用于表示世界中的 3D 形状对象。
- Added new beta TextPrimitive class used to render 3D text shape objects in the world.
- 加入了新的 TextPrimitive 测试版类,用于在世界中渲染 3D 文字形状对象。
- Added new beta primitiveShapesManager property to World .
- 向 World 加入了新的 primitiveShapesManager 测试版属性。
- Added localization support to DebugText .
- 向 DebugText 加入了本地化支持。
- DebugText constructor changed allow using either RawMessage or string for the text paramter.
- DebugText 构造函数的更改,允许使用 RawMessage 或字符串作为文本参数。
- DebugText.text changed to be a readonly property.
- DebugText.text 更改为只读属性。
- DebugText.setText method added which allows using either RawMessage or string.
- 加入了 DebugText.setText 方法,允许使用 RawMessage 或字符串。
- DebugText.rawText readonly property added to get the text if RawMessage is used via setText .
- 加入了只读属性 DebugText.rawText ,用于在通过 setText 使用 RawMessage 时获取文本。
- Changes to error types in @minecraft/server-net in beta
- 测试版 @minecraft/server-net 中错误类型的更改
- HttpRequestBodyTooLargeError has been renamed to RequestBodyTooLargeError
- HttpRequestBodyTooLargeError 重命名为 RequestBodyTooLargeError
- HttpRequestNotAllowedError has been renamed to UriNotAllowedError
- HttpRequestNotAllowedError 重命名为 UriNotAllowedError
- HttpsOnlyError has been renamed to TLSOnlyError
- HttpsOnlyError 重命名为 TLSOnlyError
- MalformedHttpRequestError has been renamed to MalformedUriError
- MalformedHttpRequestError 重命名为 MalformedUriError
- @minecraft/server-net configuration module permissions parameter 'force_https' has been renamed to 'force_tls'
- 将 @minecraft/server-net 配置模块权限参数 'force_https' 重命名为 'force_tls'
- Added interface ContainerAccessSource to beta
- 向 beta 加入了 interface ContainerAccessSource
- Added interface ContainerAccessSourceFilter to beta
- 向 beta 加入了 interface ContainerAccessSourceFilter
- Added class EntityContainerClosedAfterEvent to beta
- 向 beta 加入了 class EntityContainerClosedAfterEvent
- Added class EntityContainerClosedAfterEventSignal to beta
- 向 beta 加入了 class EntityContainerClosedAfterEventSignal
- Added class EntityContainerOpenedAfterEvent to beta
- 向 beta 加入了 class EntityContainerOpenedAfterEvent
- Added class EntityContainerOpenedAfterEventSignal to beta
- 向 beta 加入了 class EntityContainerOpenedAfterEventSignal
- Added interface EntityContainerAccessEventOptions to beta
- 向 beta 加入了 interface EntityContainerAccessEventOptions
- Added class BlockContainerClosedAfterEvent to beta
- 向 beta 加入了 class BlockContainerClosedAfterEvent
- Added class BlockContainerClosedAfterEventSignal to beta
- 向 beta 加入了 class BlockContainerClosedAfterEventSignal
- Added class BlockContainerOpenedAfterEvent to beta
- 向 beta 加入了 class BlockContainerOpenedAfterEvent
- Added class BlockContainerOpenedAfterEventSignal to beta
- 向 beta 加入了 class BlockContainerOpenedAfterEventSignal
- Added interface BlockContainerAccessEventOptions to beta
- 向 beta 加入了 interface BlockContainerAccessEventOptions
- Added StructureManager.getPackStructureIds to beta .
- 向 beta 加入了 StructureManager.getPackStructureIds。
- Added EntityEnderInventoryComponent for accessing a player's EnderChest container contents to beta
- 向 beta 加入了 EntityEnderInventoryComponent 以访问玩家的末影箱容器内容
DDUI
DDUI
Added support for localization for dropdown items.
为下拉菜单项加入了本地化支持。
- Changed interface DropdownItem
- 更改了接口 DropdownItem
- Changed type for description from string to UIRawMessage | string
- 将 description 的类型从 string 更改为 UIRawMessage | string
- New Signature: description?: UIRawMessage | string
- 新签名:description?: UIRawMessage | string
- Old Signature: description?: string
- 旧签名:description?: string
- Changed type for label from string to UIRawMessage | string
- 将 label 的类型从 string 更改为 UIRawMessage | string
- New Signature: label: UIRawMessage | string
- 新签名:label: UIRawMessage | string
- Old Signature: label: string
- 旧签名:label: string
- Fixed issue where text input areas are covered by the virtual keyboard at some platforms like Android.
- 修复了在某些平台(如 Android)上,虚拟键盘会遮挡文本输入区域的问题
- Fix for players getting stuck when DDUI screen is open and server crashes.
- 修复了 DDUI 界面打开且服务器崩溃时,玩家会卡住的问题
- Fixed buttons getting clipped when in a focused state.
- 修复了按钮在处于聚焦状态时被裁剪的漏洞。
- Fixed an issue where showing forms (CustomForm or MessageBox) back to back resulted in the second form not showing
- 修复了连续显示表单(CustomForm 或 MessageBox)时,第二个表单无法显示的问题
GRAPHICAL
图像
- Added new version for the water configuration JSON file.
- 为水纹理配置 JSON 文件加入了新版本
- new format version is "1.26.20".
- 新格式版本为 1.26.20
- fields "minecraft:water_settings" and "minecraft:water_settings/description" are now required.
- 字段 minecraft:water_settings 和 minecraft:water_settings/description 现在为必填项
- Removed point lights visually fading out once past a certain distance from the camera
- 移除了点光源在距离相机超过一定距离后视觉上淡出的效果
【Cat_Anchor 译自feedback.minecraft.net 2026 年 3 月 10 日发布的 Minecraft Beta & Preview - 26.20.20】
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免责声明:本文由 許徹 发表于 2026年3月13日 20:47
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