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|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|预发布版是 Minecraft Java 版的测试机制,如果该版本作为正式版发布,那么预发布版的游戏文件将与启动器推送的正式版完全相同。
|然而,预发布版主要用于服主和 Mod 制作者的预先体验,如果发现重大漏洞,该预发布版会被新的预发布版代替。因此建议普通玩家持观望态度。
|Minecraft Java 版 26.1 仍未发布,26.1-pre1 为其第 1 个预发布版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。

NEWS
Minecraft 26.1 Pre-Release 1
Minecraft 26.1 Pre-Release 1
A Minecraft Java Pre-Release
Minecraft Java版 预发布版
Today we are shipping the first pre-release for Java version 26.1, the Tiny Takeover game drop! From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Tuesdays, so keep your eyes peeled for the next pre-release.
今天我们正式发布了Java 版 26.1 的首个预发布版 —— 也就是 “小鬼当家” !从现在开始,后续的更新将主要以修复漏洞为主。此外,预发布版本不再遵循快照版 “每周二发布” 的固定节奏,所以请注意下一个预发布版本的更新。
CHANGES
改动
- Updated the Main Menu background panorama
- 更新了主菜单全景图
TECHNICAL CHANGES
技术性改动
- The Data Pack version is now 101
- 将数据包版本号更改为 101
- The Resource Pack version is now 84
- 将资源包版本号更改为 84
- Changes to the minecraft:nbt text component format
- 对 minecraft:nbt 文本组件格式的更改
- Changes to the minecraft:selector, minecraft:nbt and minecraft:object text component formats
- 对 minecraft:selector、minecraft:nbt 和 minecraft:object 文本组件格式的更改
DATA PACK VERSION 101
数据包版本 101
- The "Default Components" report generator no longer outputs files for entries without any components
- “默认组件” 报告生成器不再为没有任何组件的项目输出文件
COMMANDS
命令
CHANGES TO TIME
对 TIME 的更改
Syntax:
语法:
- time [of <clock>] rate <rate> - sets the rate multiplier at which the clock should advance
- time [of <clock>] rate <rate> - 设置时钟步进的速率乘数
- Note: this only changes the rate at which the World Clock and any Timelines dependent on it advance their internal timers
- 注意:这只会改变世界时钟以及任何依赖它的时间线推进其内部时钟的速率
- For example, in the case of the minecraft:overworld clock, the day/night cycle will pass quicker with a larger value, but actual game simulation will not speed up (as would happen with /tick rate)
- 例如,对于 minecraft:overworld 世界时钟,数值越大,昼夜循环会越快,但实际的游戏模拟并不会加速(这与使用 /tick rate 时发生的情况不同)
- A rate of 1 corresponds to normal speed
- 数值为 1 时对应正常速度
- rate is a float between 0 (exclusive) and 1000 (inclusive)
- rate 是一个介于 0(不包含)和 1000(包含)之间的浮点数
DATA COMPONENTS
数据组件
MODIFIED MINECRAFT:PROVIDES_BANNER_PATTERNS
对 MINECRAFT:PROVIDES_BANNER_PATTERNS 的更改
- The component now also accepts an ID or a list of IDs in addition to a tag
- 该组件现在除了标签外,也接受一个ID或一个ID列表
MODIFIED MINECRAFT:BLOCKS_ATTACKS
对 MINECRAFT:BLOCKS_ATTACKS 的更改
- The field bypassed_by now also accepts an ID or a list of IDs in addition to a tag
- 字段 bypassed_by 现在除了标签外,也接受一个ID或一个ID列表
MODIFIED MINECRAFT:DAMAGE_RESISTANT
对 MINECRAFT:DAMAGE_RESISTANT 的更改
- The field types now also accepts an ID or a list of IDs in addition to a tag
- 字段 types 现在除了标签外,也接受一个ID或一个ID列表
LOOT FUNCTIONS
战利品表函数
CHANGED MINECRAFT:SET_INSTRUMENT
对 MINECRAFT:SET_INSTRUMENT 的更改
- The options field now also accepts an ID and a list of IDs in addition to a tag
- 字段 options 现在除了标签外,也接受一个ID和一个ID列表
PREDICATES
谓词
ADDED MINECRAFT:ENVIRONMENT_ATTRIBUTE_CHECK LOOT PREDICATE
加入了 MINECRAFT:ENVIRONMENT_ATTRIBUTE_CHECK战利品表谓词
Exactly matches the value of an Environment Attribute at a given position. Note: this predicate requires a context with an origin position set as long as the Environment Attribute can vary positionally.
与指定位置的环境属性的值完全匹配。注意:只要该环境属性会随位置变化,此谓词要求必须设置 origin 参数的战利品上下文。
Format: object with fields:
格式:包含字段的对象:
- attribute - Environment Attribute ID to test
- attribute - 用于测试的环境属性ID
- value - Exact value of the Environment Attribute to match
- value - 要匹配的环境属性的精确值
- e.g. {condition: 'environment_attribute_check', attribute: 'gameplay/piglins_zombify', value: true}
- 例如 {condition: 'environment_attribute_check', attribute: 'gameplay/piglins_zombify', value: true}
NUMBER PROVIDERS
数值提供器
ADDED MINECRAFT:ENVIRONMENT_ATTRIBUTE
加入了 MINECRAFT:ENVIRONMENT_ATTRIBUTE
Fetches and provides the value of an Environment Attribute (that can be represented as a number). Note: this provider requires a context with an origin position set as long as the Environment Attribute can vary positionally.
获取并提供环境属性的值(该值可以表示为数字)。注意:只要该环境属性可能随位置变化,此谓词要求必须设置 origin 参数的战利品上下文。
Format: object with fields:
格式:包含字段的对象:
- attribute - Environment Attribute ID to fetch
- attribute - 要获取的环境属性ID
- e.g. {type: 'environment_attribute', attribute: 'gameplay/sky_light_level'}
- 例如 {type: 'environment_attribute', attribute: 'gameplay/sky_light_level'}
WORLD GENERATION
世界生成
FLOWER FEATURES
地物特性
- Features spawned from Bone Meal are no longer restricted to the flower feature type, and instead controlled by the #can_spawn_from_bone_meal Configured Feature Tag
- 由骨粉催生的地物不再局限于 flower 地物类型,而是由 #can_spawn_from_bone_meal 已配置的地物标签控制
- The flower, flower_no_bonemeal, and random_patch feature types have been removed
- 已移除 flower、flower_no_bonemeal 和 random_patch 地物类型
- Instead, patches can be expressed as a sequence of count and random_offset placement modifiers
- 相反,斑块可以表示为一系列 count 和 random_offset 放置修饰器
INT PROVIDERS
整数提供器
ADDED TRAPEZOID INT PROVIDER
加入了 TRAPEZOID 整数提供器
Select a random value with a trapezoid distribution, similar to the trapezoid Float Provider.
按梯形分布随机选取一个值,逻辑与 trapezoid 浮点提供器类似。
Format: object with fields:
格式:包含字段的对象:
- min: integer, the minimum value to generate
- min: 整数, 生成的最小值
- max: integer, the maximum value to generate
- max: 整数, 生成的最大值
- plateau: integer, the width of the "plateau" of the distribution in which all values are equally likely to occur
- plateau: 整数, 分布中所有值出现概率均等的“平台”区域的宽度
- A value of 0 is equivalent to a triangle distribution
- 值为 0 等同于三角形分布
- A value of max-min is equivalent to a uniform distribution
- 值为 max-min 等同于均匀分布
TAGS
标签
CONFIGURED FEATURE TAGS
已配置的地物标签
- Added #can_spawn_from_bone_meal - features that, when added in a biome, can be spawned when using Bone Meal in that biome
- 加入了 #can_spawn_from_bone_meal - 当此标签被添加到一个生物群系时,在该生物群系中使用骨粉即可生成这些地物
TEXT COMPONENTS
文本组件
MINECRAFT:OBJECT
MINECRAFT:OBJECT
- Added a new optional field named fallback that contains a text component to be used when object component itself can't be displayed (for example when printing messages in server logs or during narration)
- 加入了一个名为 fallback 的可选字段,其中包含一个文本组件,用于在对象组件本身无法显示时(例如在服务器控制台中打印消息或复述文本时)使用
- Objects of type player (player heads) no longer can be used in server status messages (MotD)
- 类型为 player 的对象组件(玩家的头)不再能用于服务器状态消息(MotD)中
- All components of that type will be replaced by a fallback text
- 该类型的所有组件将被替换为回退文本
RESOURCE PACK VERSION 84
资源包版本 84
- Updated textures for Pup to fix issues with overlapping textures
- 更新了 Pup 的纹理以修复纹理重叠的问题
ITEM MODELS
物品模型
MINECRAFT:END_CUBE SPECIAL MODEL TYPE
MINECRAFT:END_CUBE 特殊模型类型
- New special model type that renders a cube with the same texture effects as the End Portal and the End Gateway blocks
- 新的特殊模型类型,可渲染一个具有与末地传送门和末地折跃门方块相同纹理效果的立方体
- Fields:
- 字段:
- effect - texture effect to apply, one of: portal, gateway
- effect - 要应用的纹理效果,可选值:portal, gateway
BLOCK STATE RENDERING
方块状态渲染
- End Gateway and End Portal should now look the same when rendered on a Block Display as they look when placed in world
- 当在方块展示实体中渲染时,末地折跃门方块和末地传送门方块现在应该看起来与放置在世界中时相同
SHADERS & POST-PROCESS EFFECTS
着色器和后处理管线
- The core/rendertype_translucent_moving_block shaders have been removed in favor of core/block
- 已移除 core/rendertype_translucent_moving_block 着色器,改用 core/block
FIXED BUGS IN 26.1 PRE-RELEASE 1
26.1-pre1 修复的漏洞
- MC-195237 - End portals and end gateways held by endermen or as block display entities are not rendered, but nether portals are
- MC-195237 - 末影人手持的末地传送门方块和末地折跃门方块,或作为方块展示实体时不会被渲染,但下界传送门方块可以
- MC-230746 - Pointed dripstone does not grow with a waterlogged block 2 blocks above it but does fill cauldrons
- MC-230746 - 滴水石锥不会在其上方2格处有含水方块时生长,但仍会填充炼药锅
- MC-305518 - Baby wolves' tail uses an incorrect UV map
- MC-305518 - 幼年狼的尾巴使用了错误的 UV 映射
- MC-305702 - Zombies and their variants have lost their special animation when holding spears
- MC-305702 - 僵尸及其变种在手持矛时不会播放特殊动画
- MC-305914 - /swing does not swing players' arms on their perspective
- MC-305914 - /swing 命令在玩家视角下不会挥动他们的手臂
- MC-306056 - The selected difficulty does not visually update when going into and out of the game rules menu
- MC-306056 - 进入和退出游戏规则屏幕时,选定难度不会在视觉上更新
- MC-306232 - The block breaking animation on banners is now amplified
- MC-306232 - 旗帜的方块破坏动画现在颜色变深了
- MC-306315 - The left side of wolf pups' heads is misaligned, causing a gap and texture error
- MC-306315 - 幼年狼头部的左侧未对齐,导致出现间隙和纹理错误
- MC-306338 - Baby zombified piglins' snout texture was made for a 4×3×1 cube model, even though the snout model is actually a 3×3×1 cube
- MC-306338 - 幼年僵尸猪灵的鼻子纹理是为一个 4×3×1 的立方体模型制作的,尽管鼻子模型实际上是一个 3×3×1 的立方体
- MC-306341 - Helmets on baby humanoids shift off-center when their heads rotate
- MC-306341 - 幼年人形生物头部旋转时,其头盔会偏离中心
- MC-306427 - Certain mobs holding items with empty "kinetic_weapon" components crash the game whenever target acquisition succeeds
- MC-306427 - 某些手持带有空 "kinetic_weapon" 组件的物品的生物,在目标获取成功时会导致游戏崩溃
- MC-306532 - The error that occurred when a resource pack used textures that were too large is now incomprehensible
- MC-306532 - 当资源包使用了过大的纹理时,在日志中发生的报错现在变得难以理解
- MC-306571 - CommandEncoder#copyTextureToBuffer has incorrect parameter validation statements
- MC-306571 - CommandEncoder#copyTextureToBuffer 的参数验证语句不正确
- MC-306612 - Baby zombies, baby husks, and gurgles now hold items like players do
- MC-306612 - 幼年僵尸、幼年尸壳和幼年尸壳现在会像玩家一样手持物品
- MC-306624 - Various translucent geometry is now invisible behind name plates
- MC-306624 - 各种半透明物体现在在名称标签后方不可见
- MC-306631 - Baby zombies, husks, drowned, and zombified piglins spawned by using spawn eggs on normal ones can't pick up items
- MC-306631 - 通过对僵尸使用刷怪蛋生成的幼年僵尸、尸壳、溺尸和僵尸猪灵无法拾取物品
- MC-306633 - The "Toggle GUI" key bind doesn't work when set to a mouse button
- MC-306633 - 当设置为鼠标按键时,“切换界面” 按键绑定无效
- MC-306653 - Name plates are no longer visible through opaque blocks
- MC-306653 - 名称标签不再能透过不透明方块显示
- MC-306705 - Copper golem statues with a pose now appear upside down as items
- MC-306705 - 带有姿势的铜傀儡像现在作为物品时会倒置
- MC-306706 - The game hangs/freezes upon losing focus
- MC-306706 - 游戏在失去焦点时卡死
- MC-306708 - Block state rendering of chests for the left and right block states uses the single chest texture
- MC-306708 - 箱子在 left 和 right 方块状态下的方块状态渲染使用了单个箱子的纹理
- MC-306713 - The most transparent pixels of the gradient banner patterns are no longer visible
- MC-306713 - 渐淡旗帜图案中最透明的像素不再可见
- MC-306742 - Rendering an empty item model with oversized_in_gui causes a crash
- MC-306742 - 使用 oversized_in_gui 渲染空物品模型会导致游戏崩溃
- MC-306748 - Profiler tick ended before path was fully popped (remainder: 'root'). Mismatched push/pop?
- MC-306748 - Profiler tick ended before path was fully popped (remainder: 'root'). Mismatched push/pop?
- MC-306796 - Text displays with see_through set to 1 now z-fight with themselves
- MC-306796 - see_through 设置为 1 的文本展示实体现在会与自身发生深度冲突

【mxy333 译自Java Team 2026 年 3 月 10 日发布的 Minecraft 26.1 Pre-Release 1】
【查看原帖】
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