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[版本发布] Minecraft Java版 26.1 Snapshot 11 发布

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发表于 2026年3月4日 11:55:36 | 查看全部 |阅读模式 IP:河北保定

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|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.1 仍未发布,26.1 Snapshot 11 为其第 11 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Java Edition - 26.1 Snapshot 11
Minecraft Java版 - 26.1 Snapshot 11


Tuesday rolls around once more! We're back in the shipping room for another 26.1 snapshot and like a wise man once said, this one goes to 11. This week spells polish and finishing touches on our upcoming game drop features, technical changes, as well as bug fixes.
周二又如期而至!我们回到发布室,带来又一个 26.1 的快照,就像一位智者曾说的:这次要到 11 。本周主要是对即将推出的游戏特性进行打磨与收尾、技术调整,以及修复漏洞。

Happy mining!
挖矿快乐!


KNOWN ISSUE
已知问题

  • If you minimize the game while in Fullscreen mode (by pressing Alt + Tab, for example) you can not maximize it again
  • 在全屏模式下最小化游戏(例如按 Alt + Tab)后,无法最大化显示


CHANGES
改动

  • Fixed adult and baby Rabbit textures to be consistent with the other new textures
  • 修复了成年兔子和幼年兔子的纹理,使其与其他新纹理保持一致
  • Pig sound variants now has sound for eating
  • 猪的音效变种现在包含喂食音效
  • Baby Goats now rotate their head when ramming
  • 幼年山羊现在会在冲撞时转动头部
  • Baby Hoglin's mane now appears on both sides of the body texture
  • 幼年疣猪兽的鬃毛现在会出现在身体纹理的两侧
  • Fixed texture on the back of the baby Panda's head
  • 修复了幼年熊猫头部的后部纹理


TRADES
交易

  • The Master Librarian no longer offers Name Tags
  • 大师级图书管理员不再出售命名牌
  • The Master Librarian will now offer Red Candles and Yellow Candles for the price of three Emeralds
  • 大师级图书管理员现在将以三个绿宝石的价格出售红色蜡烛和黄色蜡烛
  • The Wandering Trader will now offer Name Tags for the price of one Emerald
  • 流浪商人现在会以一个绿宝石的价格出售命名牌


SOUNDS
音效

  • Updated the trumpet note block sound assets
  • 更新了小号音色的音符盒的音效


TECHNICAL CHANGES
技术性改动

  • The Data Pack version is now 100
  • 将数据包版本号更改为 100
  • The Resource Pack version is now 83
  • 将资源包版本号更改为 83


DATA PACK VERSION 100
数据包版本 100


PIG SOUND VARIANTS
猪音效变种

Eating sound customization is now supported through the new field eat_sound big variant sound sets
现在通过新的字段 eat_sound 支持自定义进食的音效


GAME TEST ENVIRONMENTS
游戏测试环境


ADDED TIMELINE_ATTRIBUTES DEFINITIONS TO SET ANY NUMBER OF TIMELINES
添加了 TIMELINE_ATTRIBUTES 定义类型以设置任意数字的时间线

  • timelines: A list of timelines to set
  • timelines: 要设置的时间线列表


BLOCK STATES
方块状态

  • rotation property in default block state of Banners and Signs has been changed from 0 to 8
  • 旗帜和告示牌的方块属性中的 rotation 的默认值已从0更改为8

Developer's Note: Default block state is used in very few contexts, most notably /setblock without any properties. This change was done to align default orientation of those blocks with other ones (like Skulls or Dispensers)
开发者说明:默认方块状态仅在极少数情况下使用,最显著的是不带任何属性的 /setblock 命令。此项更改旨在使这些方块的默认朝向与其他方块(如生物头颅或发射器)保持一致。


LOOT TABLES
战利品表

  • Removed Name Tag from Ancient Cities and Woodland Mansions
  • 从远古城市和林地府邸中移除了命名牌


WORLD GENERATION
世界生成

  • Block state providers now have a new type called rule_based_state_provider
  • 方块状态提供器现在有一个名为 rule_based_state_provider 的新类型
    • This was previously a separately parsed type but is now instead a sub-type of block state providers
    • 这之前是一个单独解析的类型,但现在改为方块状态提供器的子类型
    • They can now be used in any other feature configurations as a block state provider and are no longer unique to the disk feature
    • 它们现在可以在任何其他特性配置中用作方块状态提供器,而不再是disk类型所独有的
    • Format:
    • 格式:
      • fallback - An optional block state provider
      • fallback - 可选的方块状态提供器
      • rules - A list of rules
      • rules - 规则列表
        • if_true - A block predicate that checks the block position before providing the block
        • if_true - 方块谓词,用于检查放置方块前的位置
        • then - A block state provider
        • then - 方块状态提供器





TAGS
标签


BLOCK TAGS
方块标签

  • Added #prevents_nearby_leaf_decay which defines what block types prevent leaf blocks from decaying within a taxicab distance of 6 blocks
  • 添加了 #prevents_nearby_leaf_decay,它定义了树叶距离哪些方块能阻止计程车距离6格内不消失。


RESOURCE PACK VERSION 83
资源包版本 83

  • Item model format now supports transformation for individual sub-models
  • 物品模型格式现在支持对单个子模型进行变换


SOUNDS
音效

  • Added new sound events for the Pig:
  • 为猪添加了新的音效事件:
    • entity.baby_pig.eat
    • entity.baby_pig.eat
    • entity.pig_mini.eat
    • entity.pig_mini.eat
    • entity.pig_big.eat
    • entity.pig_big.eat
    • entity.pig.eat
    • entity.pig.eat



ITEM MODELS
物品模型

  • The minecraft:model, minecraft:special, minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition item model types now have transformation fields
  • minecraft:modelminecraft:specialminecraft:range_dispatchminecraft:compositeminecraft:selectminecraft:condition 物品模型类型现在拥有 transformation 字段
    • Those fields have the same format as the transformation field on the minecraft:display entity, i.e. either an array of 16 numbers representing a matrix or structure with decomposed translation, scale and rotation info
    • 这些字段的格式与展示实体的 minecraft:display 的 transformation 字段相同,即要么是一个由16个数字组成的列表,要么是一个包含分解的平移、缩放和旋转信息的结构
    • For types with children (minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition), the transformation will be composed with the transformation of the children, except for minecraft:bundle/selected_item
    • 对于具有子节点的类型(minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition),其变换将与子项的变换组合,但 minecraft:bundle/selected_item 除外
    • Model transformations will be applied AFTER item display transformations (i.e. display section in model files)
    • 物品模型的变换将在物品渲染变换之后进行(即模型文件中的display部分)
  • The transformations for some special item models (types referenced by the minecraft:special item model) have been extracted to item models itself
  • 部分特殊的物品模型(由 minecraft:special 物品模型引用的类型)的变换已被提取到物品模型本身
    • Affected special model types:
    • 受影响的特殊模型:
      • minecraft:bed
      • minecraft:bed
      • minecraft:banner
      • minecraft:banner
      • minecraft:conduit
      • minecraft:conduit
      • minecraft:copper_colem_statue
      • minecraft:copper_colem_statue
      • minecraft:head
      • minecraft:head
      • minecraft:player_head
      • minecraft:player_head
      • minecraft:shulker_box
      • minecraft:shulker_box
      • minecraft:shield
      • minecraft:shield
      • minecraft:trident
      • minecraft:trident
      • minecraft:standing_sign
      • minecraft:standing_sign
      • minecraft:hanging_sign
      • minecraft:hanging_sign




MINECRAFT:BELL SPECIAL MODEL TYPE
MINECRAFT:BELL 特殊模型类型

  • New special model type that renders the animated part of a Bell block
  • 用于渲染钟方块的动画部分的新的特殊模型类型
  • No fields
  • 无字段


MINECRAFT:BOOK SPECIAL MODEL TYPE
MINECRAFT:BOOK 特殊模型类型

  • New special model type that renders a book that normally is a part of Enchanting Table and Lectern
  • 新的特殊模型类型,用于渲染通常作为附魔台和讲台的一部分的书
  • Fields:
  • 字段:
    • open_angle - angle (in degrees) between book cover and book centerline (0 means closed, 90 means open flat)
    • open_angle - 书的封面与书的中线之间的角度(以度为单位)(0 表示闭合,90 表示完全展开)
    • page1, page2 - the positions of two pages inside the book
    • page1, page2 - 书中两页的位置
      • 0.0 means the page is in the leftmost position, 1.0 means the page in the rightmost position
      • 0.0 表示位于最左侧位置, 1.0 表示位于最右侧位置




MINECRAFT:BED SPECIAL MODEL TYPE
MINECRAFT:BED 特殊模型类型

  • The model now renders only one half of the Bed
  • 该模型现在只渲染床的一半
  • To render both halves, use a minecraft:composite model
  • 要渲染整张床,请使用 minecraft:composite 模型
  • New fields:
  • 新字段:
    • part - one of: head, foot
    • part - 可选值:head、foot



MINECRAFT:BANNER SPECIAL MODEL TYPE
MINECRAFT:BANNER 特殊模型类型

  • New field:
  • 新字段:
    • attachment - selects a model to be used, one of wall, ground, default: ground
    • attachment - 选择要使用的模型,可选值:wall、ground,默认值:ground



MINECRAFT:CHEST SPECIAL MODEL TYPE
MINECRAFT:CHEST 特殊模型类型

  • New field:
  • 新字段:
    • chest_type - selects a model to be used, one of single, left, right, default: single
    • chest_type - 选择要使用的模型,可选值:single、left、right,默认值:single



MINECRAFT:HANGING_SIGN SPECIAL MODEL TYPE
MINECRAFT:HANGING_SIGN 特殊模型类型

  • New field:
  • 新字段:
    • attachment - selects a model to be used, one of wall, ceiling, ceiling_middle, default: ceiling_middle
    • attachment - 选择要使用的模型,可选值:wall、ceiling、ceiling_middle,默认值:ceiling_middle



MINECRAFT:STANDING_SIGN SPECIAL MODEL TYPE
MINECRAFT:STANDING_SIGN 特殊模型类型

  • New field:
  • 新字段:
    • attachment - selects a model to be used, one of wall, ground, default: ground
    • attachment - 选择要使用的模型,可选值:wall、ground,默认值:ground



MINECRAFT:SHULKER_BOX SPECIAL MODEL TYPE
MINECRAFT:SHULKER_BOX 特殊模型类型

Removed the orientation field
移除了 orientation 字段


BLOCK STATE RENDERING
方块状态渲染

  • Some changes have been made to the way blocks states render in places like Enderman-held blocks, Block Display entities, etc. (but not falling blocks or Pistons)
  • 对方块状态渲染在诸如末影人手持方块、方块展示实体方块等位置(但不包括下落的方块或移动的活塞)的渲染方式进行了一些更改。
    • Enchanting Table will now show a closed book on the top of the block
    • 附魔台现在会在方块顶部展示一本合上的书
    • Blocks that use special renderers (like Chests, Banners, Skulls) should now respect block state properties:
    • 使用特殊渲染器的方块(如箱子、旗帜、生物头颅)现在应遵循方块属性:
      • Rendering now respects the rotation and facing properties (where applicable)
      • 渲染现在会遵循 rotation 和 facing 属性(在适用的情况下)
      • Beds now only render one half of the model, depending on the part property
      • 床现在只会渲染一半,具体取决于 part 属性
      • Copper Golem Statues will now respect the copper_golem_pose property
      • 铜傀儡像现在会遵循 copper_golem_pose 属性
      • Wall and freestanding Signs, Hanging Sign, Banners and Skulls/Heads will now have separate models
      • 墙上的告示牌、站立的告示牌、悬挂式告示牌、旗帜以及生物头颅现在拥有独立的模型
      • Chests now respect part properties (where applicable)
      • 箱子现在会遵循 part 属性(在适用的情况下)
    • Note: in general, all block states should look the same when rendered on a Block Display as they look when placed in world, except:
    • 注意:通常,所有方块状态在方块展示实体上渲染时,应与放置在世界中时看起来相同,除了:
      • Fluids
      • 流体
      • End Gateway
      • 末地折跃门
      • End Portal
      • 末地传送门




FIXED BUGS IN 26.1 SNAPSHOT 11
26.1 SNAPSHOT 11 修复的漏洞

  • MC-199975 - Endermen holding bells or bell block display entities only render the bell frame
  • MC-199975 - 手持钟或钟方块的末影人仅渲染钟架
  • MC-231663 - Dragon eggs do not check whether there is a block under their destination when teleporting
  • MC-231663 - 龙蛋在传送时不会检查其目标位置下方是否有方块
  • MC-275014 - Weathered and oxidized copper bulbs cast stronger shadows on themselves when lit with smooth lighting enabled
  • MC-275014 - 启用平滑光照时,锈蚀和氧化的铜灯在点亮时会在自身投射出更强的阴影
  • MC-301003 - The bell part of bells worn on copper golems' "saddle" is not visible
  • MC-301003 - 铜傀儡“鞍”槽位里的钟的部分不可见
  • MC-303344 - Tooltips for selected items in dialogs are displayed even when the item isn't being hovered over
  • MC-303344 - 对话框中被选中的物品的提示框即使在鼠标未悬停在其上时也会显示
  • MC-304683 - Wandering traders don't spawn in single biome snowy plains worlds
  • MC-304683 - 流浪商人在单一生物群系的雪原生物群系中不会生成
  • MC-304796 - Hovering over a disabled slider shows the pointing hand cursor instead of the forbidden cursor
  • MC-304796 - 将鼠标悬停在禁用的滑块上会显示手形光标,而不是禁止光标
  • MC-305797 - The texture of the warm piglet contains unused pixels
  • MC-305797 - 幼年热带猪的纹理包含未使用的像素
  • MC-305857 - Entity hitboxes now move jaggedly when the game is frozen
  • MC-305857 - 当游戏冻结时,实体碰撞箱现在会锯齿状移动
  • MC-306082 - The back texture of one of baby woods wolves' legs is inconsistent with the other three legs
  • MC-306082 - 幼年森林狼其中一条腿的后部纹理与其他三条腿不一致
  • MC-306110 - The side textures of black, white splotched, killer, and Toast rabbits' heads extend to the bottom of their heads
  • MC-306110 - 黑色兔子、黑白斑点兔子、杀手兔和Toast兔子的头部侧面纹理延伸到了其底部
  • MC-306180 - Hitting a rolled up baby armadillo causes its legs to stick out and z-fight with the shell
  • MC-306180 - 攻击蜷缩的幼年犰狳会导致其腿部凸出来并与壳发生深度冲突
  • MC-306190 - The game closes when upgrading a world fails
  • MC-306190 - 升级世界失败时游戏会关闭
  • MC-306303 - Plains zombie villagers use the texture of their baby variant
  • MC-306303 - 平原僵尸村民使用了其幼年变种的纹理
  • MC-306309 - Some new animal sound variants are missing
  • MC-306309 - 部分新的动物音效变种缺失
  • MC-306312 - Some strings introduced in 26.1 Snapshot 7 are grammatically incorrect
  • MC-306312 - 26.1 Snapshot 7 中加入的一些字符串存在语法错误
  • MC-306466 - The back texture of baby pandas' heads has a black stripe on one of its edges
  • MC-306466 - 幼年熊猫头部的后部纹理在其一条边上有一条黑色条纹
  • MC-306472 - The texture of chainmail helmets on baby humanoid mobs has no transparent pixels on its top, unlike on adult mobs
  • MC-306472 - 与成年生物不同,幼年人形生物穿戴的锁链头盔纹理顶部没有透明像素
  • MC-306483 - Golden dandelions do not prevent baby trader llamas from despawning
  • MC-306483 - 金蒲公英无法阻止幼年行商羊驼消失
  • MC-306520 - Baby donkeys and baby mules are offset from their hitbox, and their tail is offset from their body
  • MC-306520 - 幼年驴和幼年骡的碰撞箱存在偏移,且它们的尾巴与身体存在偏移
  • MC-306607 - Endermen now display the block-holding pose even when empty-handed
  • MC-306607 - 末影人现在即使空手也会显示搬起方块的姿势
  • MC-306608 - Glow item frames now resemble item frames
  • MC-306608 - 荧光物品展示框现在与物品展示框外观一致
  • MC-306625 - The "Programmer Art" and "High Contrast" resource packs are listed as incompatible
  • MC-306625 - “Programmer Art”和“高对比度”资源包被列为不兼容
  • MC-306639 - The worried baby panda's model is broken when hiding its face during a thunderstorm
  • MC-306639 - 忧郁的幼年熊猫在雷暴期间遮住脸时模型损坏
  • MC-306676 - The bottom texture of snifflets is made up of solid colors
  • MC-306676 - 幼年嗅探兽的底部纹理由纯色构成






【mxy333 译自feedback.minecraft.net 2026 年 3 月 3 日发布的 Minecraft Java Edition - 26.1 Snapshot 11
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