許徹 发表于 4 天前

Minecraft 基岩版 Beta & Preview 26.20.23/24 发布

|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.20 仍未发布,Beta & Preview 26.20.23/24 为其第 4 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.20.23/24
Minecraft 基岩版 Beta & Preview 26.20.23/24


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:


[*]These work-in-progress versions can be unstable and may not be representative of final version quality
[*]这些开发中版本可能不稳定,并不代表最终版本的质量
[*]Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
[*]This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
[*]此更新将在各大平台上陆续推出,请耐心等待更新。

译注:以下新内容译名均为暂译。

https://feedback.minecraft.net/hc/article_attachments/44725268621069
We're very excited to share some of the first features from our Chaos Cubed drop with you all in this week's changelogs! Now, for those of you who caught Minecraft LIVE, you'll know this drop brings a curious new mob - the sulfur cube - which gains different physical properties based on the block it absorbs. You might also know about this passive mob's home biome, sulfur caves! Found underground and littered with red cinnabar and yellow sulfur blocks, this new cave variant almost feels like a spa with its bubbling pools (caused by potent sulfur). What you might not know is that we've already made a few changes to the textures since Minecraft LIVE, thanks to your feedback! The sulfur cube is cuter than ever with a smattering of freckles (or dots), the block sets have had tweaks to their coloring, the spider on chiseled cinnabar is now clearer, and there are some other tweaks for you to discover. So let's dive in!
我们非常激动能在本周的更新日志中与大家分享“混沌立方”小更新的首批特性!如果你看过 Minecraft LIVE,就会知道这次更新带来了一种好奇的新生物——硫黄怪,它会根据吸收的方块获得不同的物理特性。你可能也知道这种被动生物的家园生物群系——硫黄洞穴!这种新洞穴变种生成于地下,遍布红色朱砂和黄色硫黄方块,其咕嘟冒泡的池水(由浓硫黄形成)让人感觉像温泉一般。你可能还不知道的是,根据大家的反馈,自 Minecraft LIVE 之后我们已经对纹理进行了一些调整!硫黄怪变得更加可爱,多了些许雀斑(或斑点),方块系列的配色进行了微调,雕纹朱砂上的蜘蛛图案现在更清晰了,还有更多调整等待你去发现。那么,让我们深入探索吧!

DROP 2 EXPERIMENTAL FEATURES
第 2 次小更新实验性特性


[*]Please note: These features are still in development and may change. The physics for the Sulfur Cube is still a work in progress, and the directional knockback behavior is not fully implemented yet. Please keep sending us your feedback and bug reports!
[*]请注意:这些功能仍在开发中,可能会发生变化。硫黄怪的物理特性仍在完善中,并且定向击退行为还没有完全实现。请继续向我们发送您的反馈和错误报告!


SULFUR CUBES
硫黄怪


[*]Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more!
[*]硫黄怪是即将加入 Minecraft 的一种新生物,它好奇于吞下……方块!这种好奇的生物生成于硫黄洞穴,会根据玩家喂食的方块而改变形态。尝试并探索如何让硫黄怪弹跳、滑行,以及更多有趣行为吧!


SULFUR SPRINGS
硫黄泉


[*]Found across the Overworld, you'll know if you've spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks - and the noxious gas coming from it! But dig beneath these and you'll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet!
[*]硫黄泉遍布主世界,凭借其硫黄和朱砂方块以及散发的毒气,你一眼就能认出它!挖掘其下方,便会发现硫黄洞穴,里面蕴藏着新的可开采方块和待你结识的新生物!


POTENT SULFUR
浓硫黄


[*]Potent Sulfur is a new block you can use to create bubbling hot pools! Place potent Sulfur beneath water and you'll soon spy bubble columns, as well as puffs of noxious gas. Build with caution - noxious gas will trigger nausea in players and nearby mobs!
[*]浓硫黄是一种可用于制造咕嘟冒泡的热水池的新方块!将浓硫黄置于水下,很快就能看到气泡柱和喷出的毒气。建造时请多加小心——毒气会使玩家和附近的生物感到反胃!


SULFUR CAVES
硫黄洞穴


[*]Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, and a curious mob called the Sulfur Cube
[*]探索这种新的洞穴类型,其中有浅浅的水池和发光地衣。硫黄洞穴充满了黄色的硫黄方块、红色的朱砂方块,以及一种名为硫黄怪的好奇生物!


NEW BLOCK SETS
新方块系列


[*]You'll find two new block sets in Sulfur caves - Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks - the choice is yours
[*]你将在硫黄洞穴中发现两种新方块系列——朱砂和硫黄!这些新方块能为建筑增添浓郁的红黄色彩,并且各自拥有完整的方块系列。可以制成圆石版本、进行合成、做成楼梯或砖块——一切由你决定!

FEATURES AND BUG FIXES
特性和漏洞修复

GAMEPLAY
玩法


[*]Fixed mouse camera sensitivity being higher than expected on Windows (MCPE-235748)
[*]修复了在 Windows 上鼠标视角灵敏度高于预期的问题 (MCPE-235748)


GRAPHICAL
图像


[*]Fixed a bug where Bows and Crossbows used by players disappear with Texture Streaming enabled (MCPE-235735)
[*]修复了在启用纹理流时,玩家使用的弓和弩会消失的漏洞 (MCPE-235735)
[*]Pixelated shadows in Vibrant Visuals no longer experience artifacts on certain Xbox One X and Xbox Series S
[*]灵动视效下的像素化阴影在特定 Xbox One X 和 Xbox Series S 设备上不再出现显示异常


USER INTERFACE
用户界面


[*]Fixed empty space appearing on screens with text input when using a physical keyboard on iOS
[*]修复了在 iOS 上使用物理键盘时,文本输入界面会出现空白区域的漏洞
[*]Fixed several issues with text input on iOS when using a physical keyboard
[*]修复了在 iOS 上使用物理键盘时文本输入的多个问题
[*]Updated the text on the beta feedback popup. (MCPE-236391)
[*]更新了测试版反馈弹窗的文本 (MCPE-236391)
[*]Add missing closed captions for some baby mobs (MCPE-237205)
[*]为部分幼年生物加入了缺失的字幕 (MCPE-237205)


BLOCKS
方块


[*]Fixed issue placing leaves on top of leaves after decay (MCPE-237327)
[*]修复了树叶衰败后无法在其上方放置树叶的问题的漏洞 (MCPE-237327)
[*]Using Bone Meal on a Moss Block connected to Polished Diorite, Polished Andesite, or Polished Granite no longer replaces them with a Moss Block , (MCPE-129262) (MCPE-189928)
[*]对连接着磨制闪长岩、磨制安山岩或磨制花岗岩的苔藓块使用骨粉时,不再将这些石头替换为苔藓块 (MCPE-129262) (MCPE-189928)


COMMANDS
命令


[*]/loot failing no longer stops the rest of an /execute command from continuing (MCPE-185887)
[*]/loot 执行失败时,不再阻止 /execute 命令的其余部分继续执行 (MCPE-185887)


GAMEPLAY
玩法


[*]Maintain aiming stick capabilities while the small emote screen is visible
[*]在小表情界面可见时,瞄准杆现在仍然可用
[*]Fixed a bug where Minecarts on the same track would not properly transfer momentum when colliding with each other
[*]修复了同一轨道上的矿车在相互碰撞时无法正确传递动量的漏洞


GENERAL
通用
Fall damage visual and audio effects for non-player entities are no longer delayed past hitting the ground (MCPE-237211)非玩家实体摔落伤害的视觉效果和音效不再延迟到撞击地面之后才播放 (MCPE-237211)

GRAPHICAL
图像


[*]Fixed incorrect variation in block lighting during the slime jump animation in Vibrant Visuals
[*]修复了在灵动视效下,史莱姆跳跃动画中方块光照变化不正确的问题
[*]Fixed an issue causing co-web blocks to not dither when player camera is nearby. (MCPE-235972)
[*]修复了当玩家相机靠近时,蜘蛛网方块无法正确淡出消失的问题 (MCPE-235972)
[*]Added new version of atmospheric scattering config.
[*]加入了新版本的大气散射配置

[*]New format version is 1.26.20
[*]新格式版本为 1.26.20
[*]Fields "minecraft:atmosphere_settings" and "minecraft:atmosphere_settings/description" are now required
[*]现在 minecraft:atmosphere_settings 和 minecraft:atmosphere_settings/description 字段为必填项



GRAPHICSOVERRIDEPARAMETERPACKET
图形覆盖参数数据包


[*]Changed means of accessing Atmospherics Graphics Overrides to be accessed through getBiomeAtmospherics
[*]更改了访问大气图形覆盖的方式,现在通过 getBiomeAtmospherics 进行访问


MOBS
生物


[*]Ravager now destroys Leaf Blocks and Crops when running into them, and no longer destroys Flowers or Plants, which matches the behavior on Java (MCPE-169375)
[*]劫掠兽现在在撞上树叶方块和农作物时会将其摧毁,且不再摧毁花或植物,与 Java 版一致 (MCPE-169375)


REALMS
Realms


[*]Fixed crashing issue when going back from Realms Plan Picker screen before it finishes loading.
[*]修复了在 Realms 方案选择界面加载完成前返回时发生的崩溃问题

TECHNICAL UPDATES
技术性更新


[*]Fixed custom components not parsing with modern block definition loader (MCPE-237057)
[*]修复了使用现代方块定义加载器时,无法解析自定义组件的漏洞 (MCPE-237057)


USER INTERFACE
用户界面


[*]Hide get more packs button when a player is unnable to access marketplace
[*]当玩家无法访问市场时,隐藏了“获取更多包”按钮


AI GOALS
AI 意向


[*]Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
[*]在解析时对以下意向的模式进行了更严格的校验,在 1.26.20 及以上版本中,若实体 JSON 包含无效数据将无法加载:

[*]minecraft:behavior.pet_sleep_with_owner
[*]minecraft:behavior.pet_sleep_with_owner
[*]minecraft:behavior.pickup_items
[*]minecraft:behavior.pickup_items
[*]minecraft:behavior.player_ride_tamed
[*]minecraft:behavior.player_ride_tamed



API
API


[*]Added beta read-only property partyInfo to Player that returns a PartyInfo object ({ partyId: string, isLeader: boolean }) or undefined if the player is not in a party
[*]向 Player 加入了 beta 只读属性 partyInfo,返回 PartyInfo 对象 ({ partyId: string, isLeader: boolean }) 或 undefined 如果玩家不在派对中
[*]Adding settings under "Creator" section to configure text filtering debug delay.
[*]在“创建者”部分加入了用于配置文本过滤调试延迟的设置。
[*]Added BlockComponentBlockStateChangeEvent to BETA . Custom Block components can subscribe to it.
[*]将 BlockComponentBlockStateChangeEvent 加入了 BETA。自定义方块组件可订阅此事件。
[*]Added BETA Boolean property firstUpdate to BlockComponentRedstoneUpdateEvent
[*]将 BETA 布尔属性 firstUpdate 加入了 BlockComponentRedstoneUpdateEvent
[*]Moved function Entity.addItem from beta to v2.7.0
[*]将 function Entity.addItem 从 beta 移动到了 v2.7.0
[*]Moved class InvalidEntityComponentError from beta to v2.7.0
[*]将 class InvalidEntityComponentError 从 beta 移动到了 v2.7.0


BIOMES
生物群系


[*]Added minecraft:subsurface_builder field to Biome Json API
[*]在生物群系 JSON API 中加入了 minecraft:subsurface_builder 字段

[*]Sub Surface Builders allow specifying a minecraft:surface_builder to be applied to biomes located underneath the Overworld's terrain surface. Note, however, that pre-existing surface builder types' processing have not been updated to accommodate the ability to specify them for sub-terrain height ranges, which may lead to unexpected results when using them.
[*]子表面构建器允许指定一个 minecraft:surface_builder 来应用于主世界地形表面下方的生物群系。但请注意,现有表面构建器类型的处理逻辑尚未更新以支持将其指定用于地下高度范围,因此使用它们时可能会导致意外结果。

[*]Added minecraft:noise_gradient sub surface builder type, which places continuous bands of blocks according to a noise distribution. This surface builder's processing has been implemented with sub-terrain height ranges in mind.
[*]加入了 minecraft:noise_gradient 子表面构建器类型,该类型会根据噪声分布来放置连续的方块条带。此表面构建器的处理逻辑已经针对地下高度范围进行了实现。

[*]This surface builder has the following parameters:
[*]该表面构建器具有以下参数:

[*]non_replaceable_blocks: a list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air or non-liquid) block type.
[*]non_replaceable_blocks:表面构建器不允许替换的方块列表。如果留空或未指定此列表,则允许替换任何(非空气或非液体)方块类型。
[*]gradient_blocks: a list of block names that will be sampled according to a Perlin noise distribution. Specifying minecraft:air -blocks is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.
[*]gradient_blocks:将根据柏林噪声分布进行采样的方块名称列表。允许指定 minecraft:air 方块,这将导致原始方块不被替换,意味着可以通过此表面构建器类型来调整生物群系中方块替换的密度/强度。




BLOCKS
方块


[*]Blocks with a missing menu_category will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value"
[*]缺失 menu_category 的方块现在将再次被正确接受,而不再抛出“Menu Category should not have an empty value”(menu_category 不应是空值)的错误。


ENTITY COMPONENTS
实体组件


[*]Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller
[*]修复了从实体中完全移除移动控制器后,未重置控制器所赋予输入速度的漏洞

[*]This would cause entities to keep sliding in the given direction until friction bled the velocity off, even if the entity hit a wall
[*]这会导致实体即使撞到墙壁也在给定方向上持续滑动,直到摩擦力将速度耗尽

[*]Fixed a bug that caused the "minecraft:behavior.delayed_attack" AI behavior to sometimes fail to exit after killing a target
[*]修复了击杀目标后有时无法退出 minecraft:behavior.delayed_attack AI 意向的漏洞
[*]Added the minecraft:bounciness component, which controls how an entity bounces when colliding with surfaces
[*]加入了 minecraft:bounciness 组件,用于控制实体与表面碰撞时的弹性表现

[*]Contains a single field, value, defining the bounce strength:
[*]包含一个字段 value,用于定义弹跳强度:

[*]0 results in no bounce
[*]0 表示无弹跳
[*]1 results in a perfectly elastic collision with full energy preservation
[*]1 表示完全弹性碰撞,动能完全保留

[*]If the component is not present, bounciness defaults to 0
[*]若未添加此组件,弹性值默认为 0
[*]Only available if the entity's format_version is set to beta
[*]仅在实体的 format_version 设置为 beta 时可用

[*]Added the "minecraft:apply_knockback_rules" component which controls how an entity applies knockback to a target
[*]加入了 minecraft:apply_knockback_rules 组件,用于控制实体如何对目标施加击退

[*]"horizontal_power" defines how much the target is hit backwards
[*]horizontal_power 定义了目标被向后击退的力度
[*]Defaults to 1.0 if not defined
[*]未定义时默认值为 1.0
[*]"vertical_power" defines how much the target is hit upwards
[*]vertical_power 定义了目标被向上击飞的力度
[*]Defaults to 0.4 if not defined
[*]未定义时默认值为 0.4
[*]"vertical_velocity_cap" defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated
[*]vertical_velocity_cap 定义了在应用目标自身的击退规则后,其垂直向上速度的最大值
[*]Defaults to 0.4 if not defined
[*]未定义时默认值为 0.4
[*]"check_if_target_is_immersed_in_water" defines whether the target should be fully immersed in water for the knockback rules to apply
[*]check_if_target_is_immersed_in_water 定义了是否需要目标完全浸没在水中,才能应用这些击退规则
[*]Defaults to false if not defined
[*]未定义时默认值为 false

[*]Not defining this component results in default knockback behavior
[*]未定义此组件则会使用默认的击退行为
[*]Added the minecraft:air_drag_modifier component
[*]加入了 minecraft:air_drag_modifier 组件

[*]The higher its value, the more air drag affects an entity:
[*]其数值越高,空气阻力对实体的影响越大:

[*]0.0 means no air drag
[*]0.0 表示无空气阻力
[*]1.0 means regular air drag
[*]1.0 表示正常空气阻力
[*]2.0 means double air drag
[*]2.0 表示两倍空气阻力

[*]Only available if the entity's format_version is set to beta
[*]仅在实体的 format_version 设置为 beta 时可用

[*]The minecraft:knockback_resistance component now accepts negative values down to a minimum of -2, resulting in knockback being increased instead of being diminished
[*] minecraft:knockback_resistance 组件现在接受低至 -2 的负值,使击退效果增强而非减弱


FEATURES
特性


[*]: refactor minecraft:behavior.follow_target_captain to minecraft:behavior.follow_target_leader . The following fields have been added to the behavior:
[*]重构:将 minecraft:behavior.follow_target_captain 更名为 minecraft:behavior.follow_target_leader。该行为新增了以下字段:

[*]always_look_for_leader (default: false) If true, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore
[*]always_look_for_leader(默认值:false)若为 true,则当未找到有效领袖或当前领袖不再有效时,生物会持续搜索可跟随的有效领袖
[*]leader_filters (required) The filters to use when determining if a mob is a suitable leader or not.
[*]leader_filters(必需)用于判断生物是否为合适领袖的过滤器
[*]search_cooldown (default: 20) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.
[*]search_cooldown(默认值:20)未找到目标、丢失目标或目标失效后,再次发起搜索前需等待的刻数



ITEMS
物品


[*]Added tags for Sulfur Cube to make use of for physics determination and absorbing
[*]为硫黄怪加入了物品标签,用于物理判定和吸收掉落物

[*]"minecraft:sulfur_cube_archetype_bouncy"
[*]minecraft:sulfur_cube_archetype_bouncy
[*]"minecraft:sulfur_cube_archetype_regular"
[*]minecraft:sulfur_cube_archetype_regular
[*]"minecraft:sulfur_cube_archetype_slow_flat"
[*]minecraft:sulfur_cube_archetype_slow_flat
[*]"minecraft:sulfur_cube_archetype_fast_flat"
[*]minecraft:sulfur_cube_archetype_fast_flat
[*]"minecraft:sulfur_cube_archetype_light"
[*]minecraft:sulfur_cube_archetype_light
[*]"minecraft:sulfur_cube_archetype_fast_sliding"
[*]minecraft:sulfur_cube_archetype_fast_sliding
[*]"minecraft:sulfur_cube_archetype_slow_sliding"
[*]minecraft:sulfur_cube_archetype_slow_sliding
[*]"minecraft:sulfur_cube_archetype_sticky"
[*]minecraft:sulfur_cube_archetype_sticky
[*]"minecraft:sulfur_cube_archetype_high_resistance"
[*]minecraft:sulfur_cube_archetype_high_resistance



MOBS
生物


[*]Fixed actor textures not loading properly when applying packs with older min engine version
[*]修复了应用最低引擎版本较旧的资源包时,无法正确加载实体纹理的漏洞


NETWORK PROTOCOL
网络协议


[*]Packet UpdateClientOptionsPacket, added bool Filter Profanity Change .
[*]数据包 UpdateClientOptionsPacket 加入了布尔值 Filter Profanity Change。

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API


[*]Added Dimension.spawnXp method to spawn experience orbs at a specified location in @minecraft/server
[*]在 @minecraft/server 中加入了 Dimension.spawnXp 方法,用于在指定位置生成经验球


ADD-ONS
附加包


[*]Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers
[*]加入了实验性玩法“自定义弹射物”,该开关可在不使用运行时标识符的情况下,启用附加包中自定义弹射物的相关改进

[*]Adds isolated_physics property to minecraft:projectile component for easier trajectory control
[*]为 minecraft:projectile 组件加入了 isolated_physics 属性,以简化弹道控制
[*]fire_at_target goal now applies projectile offsets relative to entity rotation
[*]fire_at_target 意向现在会相对于实体旋转来应用弹射物偏移
[*]Custom projectiles now:
[*]自定义弹射物现在:

[*]can be reflected
[*]可被反弹
[*]update their owner upon launch and reflection
[*]在发射和反弹时更新其所有者
[*]no longer collide with their owner on launch
[*]发射时不再与所有者发生碰撞
[*]apply their offsets on launch
[*]在发射时应用偏移
[*]remain at their point of impact when using stick_in_ground
[*]使用 stick_in_ground 时停留在撞击点




API
API


[*]Fixed a bug when attachedTo on a ShapePrimitive or DebugShape wouldn't update if the attached entity was unloaded and reloaded.
[*]修复了附着实体被卸载并重新加载时,在 ShapePrimitive 或 DebugShape 上的 attachedTo 不会更新的漏洞
[*]Fixed a bug where DebugText in minecraft@debug-utilities could be invisible.
[*]修复了 minecraft@debug-utilities 中的 DebugText 可能不可见的漏洞
[*]Added maximumRenderDistance to DebugShape in minecraft@debug-utilities could be invisible.
[*]向 minecraft@debug-utilities 中的 DebugShape 加入了 maximumRenderDistance
[*]Added Script Entity property nameplateDepthTested to beta
[*]加入了 Entity 的属性 nameplateDepthTested 至 beta
[*]Added Script Entity property nameplateRenderDistance to beta
[*]加入了 Entity 的属性 nameplateRenderDistance 至 beta
[*]Added EntityHealCause.TotemOfUndying to beta
[*]加入了 EntityHealCause.TotemOfUndying 至 beta
[*]Added minecraft:totem_of_undying support to entity heal before/after events
[*]加入了 minecraft:totem_of_undying 对实体治疗 before / after 事件的支持
[*]Added Player.chatNamePrefix to beta - an optional string prepended to the player's name in chat messages
[*]加入了 Player.chatNamePrefix 至 beta。可选的字符串,会预置到聊天消息中的玩家名前
[*]Added Player.chatNameSuffix to beta - an optional string appended to the player's name in chat messages
[*]加入了 Player.chatNameSuffix 至 beta。可选的字符串,会附加到聊天消息中的玩家名后
[*]Added Player.chatDisplayName to beta - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix)
[*]加入了 Player.chatDisplayName 至 beta。只读属性,返回组合后的聊天名称 (chatNamePrefix + name + chatNameSuffix)
[*]Added Player.chatMessagePrefix to beta - an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes
[*]加入了 Player.chatMessagePrefix 至 beta。可选的字符串,会预置到玩家聊天消息的文本前,可以方便地应用颜色 / 格式代码


DATA DRIVEN UI
数据驱动 UI


[*]Class Observable.
[*]Observable 类

[*]Added method getFilteredText . Gets filtered data from the Observable (only available for strings). - getFilteredText(this: Observable<T & string>, player: Player): Promise<string | TextFilteringError>;
[*]加入了方法 getFilteredText。从 Observable 获取经过过滤的数据(仅适用于字符串)。getFilteredText(this: Observable<T & string>, player: Player): Promise<string | TextFilteringError>;

[*]Added enum TextFilteringError . An enum representing the errors that can occur during text filtering. This is used at Observable.getFilteredText to provide more context about the filtering process.
[*]加入了枚举 TextFilteringError。该枚举代表文本过滤过程中可能发生的错误,用于 Observable.getFilteredText 以提供更多过滤过程的上下文信息。


BLOCKS
方块


VOXEL SHAPES
体素形状


[*]Added non-unit-cube voxel shapes for 70 Vanilla blocks when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
[*]在启用“体素形状”实验性功能时,为 70 种原版方块加入了非单位立方体的体素形状。这些形状优化了面剔除,使相邻方块之间的隐藏面能被正确移除。

[*]Slab shapes (62 blocks)
[*]台阶形状(62 种方块)
[*]Other shapes (8 blocks): Calibrated Sculk Sensor, End Portal Frame, Powered Comparator, Powered Repeater, Snow Layer, Stonecutter, Unpowered Comparator, Unpowered Repeater
[*]其他形状(8 种方块):校频幽匿感测体、末地传送门框架、激活的比较器、激活的中继器、雪层、切石机、未激活的比较器、未激活的中继器

[*]Fixed Vanilla slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape
[*]修复了原版台阶面剔除的漏洞,使得位于台阶正上方或正下方的方块顶面现在能根据台阶形状被正确剔除


MOBS
生物


[*]Librarians no longer offer Name Tags, and instead offer Red Candles or Yellow Candles on Master Level (MCPE-237281)
[*]现在图书管理员交易的大师级别不再出售命名牌,改为出售红色蜡烛或黄色蜡烛 (MCPE-237281)


SCRIPTING
脚本


[*]Added scripting method that allows creators to check the snow logging behavior of a block.
[*]加入了允许创作者检查方块含雪行为的脚本方法。



【Cat_Anchor 译自feedback.minecraft.net 2026 年 3 月 31 日发布的 Minecraft Beta & Preview - 26.20.23/24】
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